Tag

Game Industry

All articles tagged with #game industry

Indie-Dev Aid Bundle Sparks Support, Plus a Fresh Roundup of New Indie Games
technology23 days ago

Indie-Dev Aid Bundle Sparks Support, Plus a Fresh Roundup of New Indie Games

A weekend indie games roundup paired with Necrosoft’s Itch bundle, a $10 fundraiser benefiting US/Canada developers via United Videogame Workers to cover essentials like food and rent. The feature highlights several new and upcoming titles such as Truck-kun is Supporting Me from Another World?!, Turnip Mountain (notably with dual-mouse controls), Dystopicon, Rita, and previews for Blood Dungeon, CloverPit, Yashi – Sand Driver, Rhythm Doggo, and Dressmaker, with platforms and launch details noted (and discounts where applicable).

Xbox maps out a structured exclusive pipeline to revive its business
business2 months ago

Xbox maps out a structured exclusive pipeline to revive its business

Xbox CSO Matthew Ball outlined a formal exclusives policy aimed at delivering a reliable pipeline of exclusive titles to turn around the business, noting that most live-service games like CoD will remain non-exclusive, a third bucket covers titles already committed with partners, and a new slate of exclusives will be defined later; the plan, described as the start of a program, will be communicated externally and internally to clarify decision-making for players and developers.

Borders, not demos: international devs skip GDC 2026 amid US climate
technology6 months ago

Borders, not demos: international devs skip GDC 2026 amid US climate

International game developers are skipping GDC 2026 as escalating US border controls, visa hurdles, and safety concerns intersect with the conference’s pivot to a broader ‘festival of games.’ Interviews describe detentions, social-media scrutiny, and prohibitive costs, prompting some to call for relocating or regionalizing events to maintain global industry connections and preserve GDC’s relevance.

2025 Gaming Highlights: Top Games, Trends, and Co-Op Favorites
technology8 months ago

2025 Gaming Highlights: Top Games, Trends, and Co-Op Favorites

The article reviews the tumultuous year of 2025 in the game industry, highlighting trends such as the rise of generative AI, deprofessionalization, union activity, indie studio funding via Kickstarter, and the impact of tariffs on costs, while also noting the industry's ongoing struggles with economic contraction, exploitation, and social issues.

Naughty Dog's Straley Exits Over Workload Concerns
entertainment8 months ago

Naughty Dog's Straley Exits Over Workload Concerns

Bruce Straley, a veteran game developer known for his work on The Last of Us and Uncharted, left Naughty Dog in 2017 due to a desire for ownership and new challenges, and has since founded his own studio, Wildflower Interactive, emphasizing creative independence. He also expressed dissatisfaction over not being credited for his contributions to The Last of Us TV adaptation.

Rockstar's Red Dead Redemption 2 Faced Budget and Schedule Challenges, Says Co-founder
entertainment9 months ago

Rockstar's Red Dead Redemption 2 Faced Budget and Schedule Challenges, Says Co-founder

Dan Houser revealed that the development of Red Dead Redemption 2 was extremely challenging, being behind schedule and over budget, with significant pressure to succeed, but the game ultimately became critically acclaimed. He highlighted the game's themes of searching for meaning in a violent setting and praised the team's dedication to realism. Additionally, Rockstar recently faced layoffs amid union disputes, and Houser has since started a new studio working on a sci-fi game.

Hell is Us Director Criticizes Hollow Knight: Silksong's Surprise Release
gaming11 months ago

Hell is Us Director Criticizes Hollow Knight: Silksong's Surprise Release

Hell is Us' creative director Jonathan Jacques-Belletête criticized Team Cherry's surprise release of Hollow Knight: Silksong, calling it 'a little callous' due to the short notice and impact on other games like Hell is Us, which was released on the same day. He highlighted the challenges of releasing games in a crowded market and the difficulty of securing a quiet release window today.