Helldivers 2 Patch Overhauls Armor, Boosts Exosuits, Sparks Community Debate

Arrowhead's Helldivers 2 patch adds two forest biomes and a new enemy variant while overhauling durable damage: exosuits' health nearly doubles (850→1600) and arm health rises (350→600), while many enemies gain armor-heavy buffs, and several gadgets are adjusted (Heavy Devastator shields become destructible; Flame Sentry +50% damage; Ballistic Shield Backpack HP 600→1000; gas slows 25%; Spear four missiles). Hive Guards’ armor is reduced and Bile Titan spew is toned down. The update also introduces the EXO-55 Breakthrough Warbond with new gear, nudging players toward anti-armor loadouts. Reactions on Steam have been largely negative as players worry about reduced build variety and higher difficulty, despite the patch's intent to expand strategic options.
- Helldivers 2's latest balance patch sees a major shakeup to durable damage, affecting the new warbond Exosuits GamesHub
- Helldivers 2: The Exo Experts Warbond drops April 28 PlayStation.Blog
- Helldivers 2 Machinery of Oppression Update 6.2.2 Makes Big Balance Changes, Adds Two New Biomes IGN
- Helldivers 2 isn't a cosy game, but the tranquil forests and beefed up exosuits of its latest patch might convince you it is Rock Paper Shotgun
- Helldivers 2 finally buffs mechs with double durability, and in unrelated news, Arrowhead is selling new mechs for $10 PC Gamer
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