"Insights from Game Developers: The Decision Behind Starfield's Engine Choice"

TL;DR Summary
Game developers have responded to player criticism regarding Bethesda's decision to use their proprietary Creation Engine instead of Unreal Engine for the upcoming game Starfield. Developers argue that Bethesda's codebase is specifically tailored for open-world RPGs and has years of tech and features that would need to be redone if they were to switch engines. They also highlight that game engines are designed to meet specific needs and that the Creation Engine is more mature for open-world games. Additionally, developers emphasize the time and effort required to transition decades of systems onto a new engine.
Game developers shed light on why Starfield didn't use Unreal Engine Rock Paper Shotgun
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