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Unreal Engine

All articles tagged with #unreal engine

Halo Studios reportedly cancels Ekur, a grand Halo multiplayer concept
technology1 day ago

Halo Studios reportedly cancels Ekur, a grand Halo multiplayer concept

Halo Studios has reportedly canceled Project Ekur, a large-scale Halo multiplayer concept prototyped by Certain Affinity featuring playable Spartans and Elites with full customization and big-team battles. The cancellation, tied to broader Xbox cost-cutting and reported development problems, leaves the fate of Halo’s competitive multiplayer uncertain, with no official statement issued.

Ocarina of Time Unreal Engine fan project canceled after a decade
technology21 days ago

Ocarina of Time Unreal Engine fan project canceled after a decade

A fan-made remake of The Legend of Zelda: Ocarina of Time, developed in Unreal Engine by CryZENx since 2016, has been scrapped to avoid potential Nintendo legal action, following Nintendo’s announcement of an official Ocarina of Time remake for Switch 2 in 2026. CryZENx said they’re retiring the project but may reuse assets in future Zelda/Nintendo projects, with the fan remake previously drawing millions of views.

Ocarina of Time PC remake halted amid fears of Nintendo action
gaming21 days ago

Ocarina of Time PC remake halted amid fears of Nintendo action

CryZENx has ended a decade-long PC recreation of The Legend of Zelda: Ocarina of Time, saying on Patreon it’s safer to pause the project after Nintendo’s Switch 2 remake reveal and due to fears of “Nintendo ninjas.” The piece notes Nintendo’s history of IP enforcement, including past actions against Pocketpair and Genki, and that CryZENx may pivot to other Nintendo-inspired ideas.

Halo Remake's Ring Redesign Triggers Internet Debate About Scale
internet-culture22 days ago

Halo Remake's Ring Redesign Triggers Internet Debate About Scale

Halo: Campaign Evolved’s updated Halo ring has sparked online backlash, as fans argue the added depth and detail make the ring feel smaller and less mysterious than the original. While some nostalgia is expressed, many critics say the design choices undermine the sense of scale and depth, even though the ring’s exterior is rarely visible in-game. The remake isn’t deemed a deal-breaker, but there’s clear disappointment about this direction for Halo rings.

Epic Games Loses Unreal Engine Legend as UE6 Advances with AI
technology22 days ago

Epic Games Loses Unreal Engine Legend as UE6 Advances with AI

Legendary Unreal level designer Sjoerd de Jong leaves Epic Games after 12 years as Unreal Engine 6 is unveiled with heavy AI integration (Claude and Gemini) and UEFN. The move comes amid industry anxiety about AI overtaking game development, though Epic says humans will still guide the process. De Jong’s departure, paired with UE6’s direction beyond UE5.8’s AI-driven world generation, underscores the industry-wide shift toward AI-assisted workflows while he remains optimistic about adapting to the new landscape.

Xbox streamlines Unreal Engine dev on PC with 5.8 toolkit
gaming23 days ago

Xbox streamlines Unreal Engine dev on PC with 5.8 toolkit

Xbox is rolling out Unreal Engine 5.8 plugins to cut the friction of PC game development for Xbox, allowing developers to stay on Win64, keep existing third‑party plug‑ins, and ship more easily across PC storefronts via tools like GDK Store, GDK Runtime, Online Subsystem GDK, and Online Subsystem Selector as part of a broader Project Helix initiative.

Unreal Engine 5.8 Introduces Lumen Lite, Aims for 60fps on Switch 2
technology26 days ago

Unreal Engine 5.8 Introduces Lumen Lite, Aims for 60fps on Switch 2

Epic’s Unreal Engine 5.8 adds Lumen Lite, a low-GPU-cost mode for dynamic global illumination that preserves much of the visuals while enabling around 60fps on Switch 2 handheld (and on PC). The mode uses irradiance fields with probe occlusion and is touted as roughly twice as fast as Lumen High Quality. UE5.8 is described as the last major UE5 update as Epic shifts focus to Unreal Engine 6, with ongoing optimization work for Switch 2.

Unreal Engine 5.8 Gets Direct LLM Plug-in for AI-assisted World-Building
technology27 days ago

Unreal Engine 5.8 Gets Direct LLM Plug-in for AI-assisted World-Building

Epic Games revealed the Unreal MCP plugin for Unreal Engine 5.8, letting generative AI LLMs plug into the engine and be guided via text prompts. Demonstrations showed Claude generating and adjusting scene elements like furniture and lighting, building a cityscape with AI and manual tweaks, and quickly addressing hazards—illustrating a potential shift from months of work to days of iteration while developers retain control. The move reinforces AI-assisted game creation as a way to accelerate content creation without replacing the engine itself.

Fortnite GenAI Creates Glitches That Artists Must Patch
technology28 days ago

Fortnite GenAI Creates Glitches That Artists Must Patch

Epic Games publicly demonstrates the use of generative AI tools in Fortnite development, showing AI-generated renders and assets that introduce unintended details. Artists then spend time cleaning up the AI’s mistakes, highlighting concerns that GenAI can save time but may sacrifice originality and lead to more work for creators. The video follows prior AI-related incidents in Fortnite and comes after Epic laid off about 1,000 staff, fueling debate about the role of automation in game development.

TFT shifts to Unreal Engine with Set 18, aiming for a future-proof upgrade
technology1 month ago

TFT shifts to Unreal Engine with Set 18, aiming for a future-proof upgrade

Teamfight Tactics is migrating from the Hextech engine to Unreal with Set 18 (not a sequel), signaling long-term innovation; a dedicated TFT client will arrive four patches after launch (around Oct 9), while the PC client stays on Hextech until then. Logging in remains via Riot accounts, and a four-week PBE starts July 14 to test Unreal. Settings will reset during the transition; the initial Unreal patch will be larger before patch sizes normalize. Cosmetics will port to the new Loadout and RP/currencies carry over. Existing Little Legends can be used as ARAM companions before the switch, but ongoing support for ARAM companions for new Little Legends will end long-term. Minimum specs remain similar for mobile with Android/iOS thresholds and PC requirements of Windows 10, DirectX 11, Shader Model 5.