"Palworld Creator Shuns Big-Budget Games Amid Massive Profits"

TL;DR Summary
The creator of Palworld, a hit monster-taming survival game, intends to keep the development studio small and focus on creating multiple small games rather than big-budget triple-A titles, despite the game's massive success. The game reportedly cost $6.7 million to develop and has returned several billion yen in profit, but the CEO believes it's "too big for a studio with our size to handle." With no plans to go public or be acquired, the studio aims to spearhead innovation in game design and prioritize multiplayer experiences, with PvP and a Pal versus Pal Arena highlighted in the game's content roadmap.
- Palworld creator wants to avoid "big-budget triple-A games" in the future as the hit survival game's profits are "too big for a studio with our size to handle" Gamesradar
- Palworld Creator Pocketpair Explains Why It Became Indie Game Sensation Bloomberg
- Palworld's made so much money it's 'too big for a studio with our size to handle', but CEO says it's not going to go public or sell up yet: 'I want to make multiple small games' PC Gamer
- Palworld Dev Says Massive Profits Are ‘Too Big for a Studio With Our Size to Handle’ IGN
- Palworld Devs Say 'Triple-A Games Are Not For Us' Kotaku
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