Redfall developers hoped for cancellation due to unclear direction and low headcount.

TL;DR
Developers of Redfall, the latest game from Arkane Studios, have cited unclear direction, high turnover, and a small team as reasons for the game's shortcomings. ZeniMax's push to make it a games-as-a-service title was also a key influence in the game's development. The project's direction was unclear, and management used different games as referrals, resulting in departments having different understandings of what they were developing. The game saw a number of delays until its May launch and received low critical scores.
- Redfall devs cite unclear direction, high turnover, low headcount for game's shortcomings GamesIndustry.biz
- Arkane Studios Hoped Microsoft Would Cancel Redfall - IGN Daily Fix IGN
- Xbox's newest exclusive was such a mess even the developers hoped Microsoft would cancel it GAMINGbible
- ‘Suicide Squad’ Should Be Terrified Of What Happened With ‘Redfall’ Forbes
- Redfall developers were secretly hoping that Microsoft would cancel it TechRadar
Want the full story? Read the original reporting
Read on GamesIndustry.biz