Saros softens Returnal’s sting but stays a tough PS5 roguelike

TL;DR Summary
Saros, Housemarque's upcoming PS5 roguelike, has been made notably easier than Returnal in response to player feedback, adding day-one autosaves, multiple save slots, permanent upgrades, revival mechanics, and Carcosan modifiers to tailor the challenge, with each run designed to last about 30 minutes and the game still aiming to deliver a challenging experience.
- Saros has been made easier than Returnal due to player feedback, though creative director claims its still "a very challenging game" Eurogamer
- Saros: The Big Preview IGN
- Saros Preview - Speaking My Language Game Informer
- Saros Looks Like Returnal, But Feels Unlike Anything Else Housemarque Has Made GameSpot
- ‘I hope people say this is a bold game’: Housemarque on how Saros evolves Returnal’s punishing formula Video Games Chronicle
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