Tag

Returnal

All articles tagged with #returnal

Housemarque bets on patience and momentum as Saros trails Returnal
gaming2 months ago

Housemarque bets on patience and momentum as Saros trails Returnal

Housemarque says Saros’ slower initial sales aren’t a failure and that the team will continue patching and listening to players to build momentum over time. It draws a parallel with FromSoftware’s long-building fanbase and emphasizes educating the market about its niche bullet ballet roguelikes to grow a loyal audience for each release, while acknowledging a crowded launch window and the need to avoid becoming a support studio or facing bankruptcy.

Saros Struggles to Ignite Early PS5 Sales Despite Polished Run
industry-news3 months ago

Saros Struggles to Ignite Early PS5 Sales Despite Polished Run

Analysts estimate Sony’s PS5 exclusive Saros sold just over 300,000 copies in its first two weeks, slightly behind Returnal, despite a more approachable design and upgrades. The bigger PS5 install base and stiff competition from back catalogs and new hits appear to be dampening momentum, though Saros shows a higher completion rate among top players. Sony has not released updated figures for other first‑party titles, raising questions about how to grow the platform’s audience amid rising development costs.

Saros: Great Reviews, Slower Sales Threaten Budget
gaming3 months ago

Saros: Great Reviews, Slower Sales Threaten Budget

Saros, Housemarque’s PS5 exclusive, has earned rave reviews but is selling slower than Returnal, with analyst estimates around 300,000 copies sold in the first two weeks against a reported $76 million development budget. The exclusive strategy may still boost PS5 hardware sales, aided by a large share of players who previously owned Returnal (about 79%), and more than 20% having finished the game; PC release timing remains uncertain, complicating hopes of immediate recoupment.

Saros Starts Slow, Framing Break-Even Doubts for Housemarque
business3 months ago

Saros Starts Slow, Framing Break-Even Doubts for Housemarque

Saros has sold roughly 300,000 copies and earned over $22 million, with about a third of revenue coming from a 48-hour early-access window for deluxe edition buyers. Analysts warn the game may struggle to break even on its reported $76 million development budget, despite a larger PS5 installed base and strong engagement metrics. The launch appears front-loaded, but longer-term performance on PC (as seen with Returnal) could help Saros if Sony maintains its PC releases strategy.

Saros Strives for Depth, But Its Run-Based Rhythm Outstays Its Welcome
technology3 months ago

Saros Strives for Depth, But Its Run-Based Rhythm Outstays Its Welcome

Saros retools Housemarque's run‑and‑gun roguelite with a sharper energy-management system and a more accessible structure, featuring Arjun Devraj's strong combat and slick visuals, but its expanded upgrades and friendlier design dilute the core challenge, making many runs feel similar and leaving the late game less memorable than its Returnal predecessor.

Saros Lets You Tailor Difficulty To Your Own Style
gaming4 months ago

Saros Lets You Tailor Difficulty To Your Own Style

Housemarque's Saros adds Carcosan Modifiers—Protections (bonuses) and Trials (nerfs)—unlocked a few hours in to let players customize difficulty with a point-based dial (min -3); you can enable tougher Trials or use Protections to ease runs, and even disable the Second Chance revive, effectively letting you create an unofficial Easy Mode or a brutal challenge without an official option.

Saros Reimagines Returnal DNA With Bullet-Ballet and Cosmic Horror on PS5
gaming5 months ago

Saros Reimagines Returnal DNA With Bullet-Ballet and Cosmic Horror on PS5

Saros—Housemarque’s PS5 exclusive—appears to borrow Returnal’s roguelite core but shifts toward a more aggressive ‘bullet ballet’ playstyle, with Arjun's shield absorbing bullets, a lucenite-upgrade system that lets you come back stronger, and an eclipse-driven transformation that turns Carcosa into a Lovecraftian playground, all while deepening a cosmic-horror narrative that expands the studio’s identity beyond its predecessor.

"Returnal Director Harry Krueger Departs Housemarque After 14 Years"
gaming2 years ago

"Returnal Director Harry Krueger Departs Housemarque After 14 Years"

Harry Krueger, the director of the critically acclaimed game Returnal, is leaving Housemarque after 14 years. Krueger joined the studio in 2009 and played a significant role in shaping the trajectory of Housemarque. His departure is described as a difficult decision, but he expresses gratitude for his time at the studio and optimism for the future. The co-founder and general manager of Housemarque praises Krueger's impact and vision, and it is unknown where Krueger will be heading next.