Slay the Spire 2 patching explained: updates are experimental and non-permanent

TL;DR
Mega Crit explained their patching approach for Slay the Spire 2 in early access: changes are tested, not permanent, and driven by player feedback, collected metrics, and design philosophy. The beta branch is the most useful place to provide input while updates are expected to be ongoing for 1-2 years to balance the game toward the feel of Slay the Spire 1.
- "This progress will not be linear": Mega Crit outline their patching process for Slay the Spire 2 after ruffling some feathers Rock Paper Shotgun
- Slay the Spire 2's community fumes over an optional patch that makes the game harder Polygon.com
- Slay the Spire 2 Dev Outlines First Big Post-Launch Patch: Huge Balance Pass, New Art and VFX, and a Phobia Mode IGN
- Slay the Spire 2 devs respond to a flurry of bad Steam reviews aimed at its first balance patch: "This progress will not be linear, and no change is necessarily permanent" GamesRadar+
- Slay The Spire 2 Is Becoming A Little Less Scary, But Players Are Unhappy With Patch's Nerfs GameSpot
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