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Slay The Spire 2

All articles tagged with #slay the spire 2

Slay the Spire 2 beta patch reverses major nerfs, easing Silent and Necrobinder strains
gaming14 days ago

Slay the Spire 2 beta patch reverses major nerfs, easing Silent and Necrobinder strains

Slay the Spire 2 developers rolled back several nerfs from last week's balancing update in a Steam beta patch to curb infinite-combo strategies, leaving some changes in place. Silent gets to keep the Prepared card’s draw/discard utility, Serpent Form deal increased damage, and Necrobinder sees no nerfs to Capture Spirit or Borrowed Time for now. The patch also buffs Ironclad’s exhaust-focused tactics and improves Regent, while Doormaker reportedly becomes more predictable and Skulking Colony is nerfed. Elites are re-timed to spawn later, and the Gloom Ascension modifier no longer affects surprise rooms. Lead designer commentary on design intents and an expanded feedback tool accompany the patch notes, with ongoing plans to rework some cards like Borrowed Time in the future.

Slay The Spire 2 Reverses Nerfs After Feedback-Driven Patch
news14 days ago

Slay The Spire 2 Reverses Nerfs After Feedback-Driven Patch

Slay The Spire 2 has rolled back many nerfs from the latest patch, insisting in-game feedback guided the changes rather than Steam review bombing; Prepared returns to its overpowered status, Necrobinder adjustments were reversed, and the beta notes outline Ironclad tweaks (Cinder now exhausts from hand, Tremble buffs), plus buffs to Regent and other cards, changes to Spoils of War, Sword Sage and Parry, and a Voltaic cost increase for The Defect, signaling a broader emphasis on feedback-driven balance.

Slay the Spire 2 patching explained: updates are experimental and non-permanent
gaming20 days ago

Slay the Spire 2 patching explained: updates are experimental and non-permanent

Mega Crit explained their patching approach for Slay the Spire 2 in early access: changes are tested, not permanent, and driven by player feedback, collected metrics, and design philosophy. The beta branch is the most useful place to provide input while updates are expected to be ongoing for 1-2 years to balance the game toward the feel of Slay the Spire 1.

Slay the Spire 2 gets a big patch: balance overhaul, Phobia mode, and UI tweaks
games21 days ago

Slay the Spire 2 gets a big patch: balance overhaul, Phobia mode, and UI tweaks

Mega Crit has revealed Slay the Spire 2's first major patch in the Steam beta, delivering a huge balance pass to curb infinite loops, tweaks to classes (notably The Regent and Necrobinder), Phobia mode to neutralise fear-triggering enemies, and new art and energy visuals, plus UI tweaks and a broad set of bug fixes as the game remains in early access with more updates planned.

Slay The Spire 2 patch curbs infinites as Doormaker starts eating cards
gaming21 days ago

Slay The Spire 2 patch curbs infinites as Doormaker starts eating cards

The first major post-launch patch for Slay The Spire 2 slows infinite combo strategies by nerfing cards and introducing a Doormaker that eats cards to disrupt combos; it also lowers relic prices, caps power values, tightens run options, adds new portrait art and VFX, and introduces a Phobia mode, with the update currently in opt-in beta before a full rollout.

Slay The Spire 2 Patch Caps HP, Overhauls Modding
gaming28 days ago

Slay The Spire 2 Patch Caps HP, Overhauls Modding

The latest Slay The Spire 2 update in early access caps all HP at 999,999,999 for players, enemies, and pets, adds new card art, and revamps mod support; it also fixes a range of crashes and softlocks (including during combat transitions and multiplayer), improves cloud saves, and introduces a new mod manifest structure with a separate .json file and updated load-order/dependency handling.

Three new Slay the Spire 2 plushies arrive via Makeship as players go wild for the sequel
technology28 days ago

Three new Slay the Spire 2 plushies arrive via Makeship as players go wild for the sequel

Mega Crit revealed three Slay the Spire 2 plushies (Ironclad, Silent, Defect) sold through Makeship, available for a limited time until April 3 at $30 each with roughly $20 shipping to the UK and potential customs. The piece highlights Slay the Spire 2’s surge in popularity, including multiplayer and two new classes (Necrobinder and Regent), while noting the author’s own playful confession of ordering two plushies.

Steam Counts Won’t Decide Marathon’s Fate
gaming1 month ago

Steam Counts Won’t Decide Marathon’s Fate

Developers argue that Steam concurrent player counts aren’t a reliable measure of Marathon’s success. Marathon peaked higher during Server Slam than after release, but the wider context—pricing differences (Marathon is $40 vs. free-to-play Highguard) and platform variance—complicates direct comparisons to Slay the Spire II and other titles. Key figures from Bungie, Warframe, and others call countwatching cringe and emphasize that the Steam ecosystem and market competition mean Marathon’s fate is uncertain and likely to fluctuate rather than doom-chart straight up or down.

Slay the Spire 2 Narrowly Trails Silksong in Peak Steam Players
gaming1 month ago

Slay the Spire 2 Narrowly Trails Silksong in Peak Steam Players

Slay the Spire 2, released in Steam Early Access on March 5, 2026, peaked at 574,638 concurrent players—nearly matching Hollow Knight: Silksong’s 587,150 peak. Video Game Insights estimates about 2.8 million copies sold and $55.1 million in revenue, with roughly 43% of players in China and ~2.4 million Steam wishlists. By comparison, the original Slay the Spire sold over 1.5 million copies before its 2019 full launch, and the sequel switched to the Godot engine after Unity policy disputes.

Slay The Spire 2 patch patches multiplayer bugs, halting infinite-block exploits
gaming1 month ago

Slay The Spire 2 patch patches multiplayer bugs, halting infinite-block exploits

Slay The Spire 2’s first post-launch patch tackles a range of multiplayer issues: it fixes translation and launch-screen problems, stops a softlock caused by the Whispering Earring, and resolves a crash-related blackscreen tied to Sentry. The patch also prevents players from exploiting infinite block with Beacons of Hope and Pael’s Wing timing, and addresses a bug that blocked Epoch unlocks and new runs after a multiplayer session, all as the game moves toward broader co-op support in early access.

Slay the Spire 2 shatters Steam weekend records with 574k peak players
gaming1 month ago

Slay the Spire 2 shatters Steam weekend records with 574k peak players

Slay the Spire 2 drew a massive Steam crowd over the weekend, peaking at 574,638 concurrent players and selling at least that many copies in a few days, far surpassing Resident Evil Requiem's debut. It launched in early access on March 5, 2026 after a delay, with Mega Crit celebrating the response and promising further polish as the team shares their excitement on social media.