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Slay The Spire 2

All articles tagged with #slay the spire 2

Slay The Spire 2 Drops Doormaker, Replacing It With Aeonglass in Major Update
news18 days ago

Slay The Spire 2 Drops Doormaker, Replacing It With Aeonglass in Major Update

Slay the Spire 2’s patch 0.105.0 removes the controversial Doormaker boss and introduces a new Act 3 boss, Aeonglass, which adds a Wither status and alternates debuffs/buffs; the update also buffs Defect and Regent, adjusts several cards, previews a Bestiary, and is pitched as a fresh start for Act 3 design, amid ongoing backlash and review bombing from players in some regions.

Fresh Steam backlash hits Slay The Spire 2 over consultant credit
commentary19 days ago

Fresh Steam backlash hits Slay The Spire 2 over consultant credit

Slay The Spire 2 is again facing a Steam review-bomb, this time sparked by Anita Sarkeesian being credited as a consultant. The negative reviews—often from new purchasers in multiple regions—appear to be driven by online outrage rather than revealed gameplay changes, with the piece noting no clear evidence of Sarkeesian’s input altering the game and framing it as a continuation of Gamergate-era harassment rather than a critique of the game itself.

Patch rethink: Slay the Spire 2 nudges baseline difficulty and pauses for Doormaker tweaks
gaming1 month ago

Patch rethink: Slay the Spire 2 nudges baseline difficulty and pauses for Doormaker tweaks

Mega Crit released a beta patch for Slay the Spire 2 aimed at softening the baseline difficulty to make high Ascension runs achievable for more players, while re-evaluating the Doormaker boss after feedback about its abrasiveness. The update adds new badges, reworks several cards (including Drum of Battle, Conflagration, and Parry) and tweaks interactions like Parry’s Block with Sovereign Blade, and it hints at three potential new modes—though none are guaranteed—before any full release.

Doormaker Backlash: Slay The Spire 2 Boss Turns Out Easier Than Critics Claim
gaming1 month ago

Doormaker Backlash: Slay The Spire 2 Boss Turns Out Easier Than Critics Claim

Slay The Spire 2 faces a second round of Steam review bombing after a major update, centered on the Doormaker boss which players say is too punishing; Mega Crit says Doormaker's win rate is actually slightly weaker than other Act 3 bosses and is monitoring feedback while adjusting balance, with patch notes also boosting relics and other Act 3 fights; despite the controversy, the game still has around 250k concurrent players and a Mixed Steam rating.

Slay the Spire 2 Roadmap: Whimsy Over Matchmaking for Now
gaming1 month ago

Slay the Spire 2 Roadmap: Whimsy Over Matchmaking for Now

Slay the Spire 2’s post-launch roadmap confirms there won’t be an endless mode or matchmaking soon due to the small team, but it promises ongoing polish and plenty of whimsy. The plan adds Steam Workshop support, language options, a Bestiary, experimental modes, and future content like Alternate Act 2/3, a new character, and more cards/events/relics/potions; ports and Steam achievements are on the horizon. The update coincides with patch notes from v0.100.0 to v0.103.1. The game reportedly topped Steam’s March sales, signaling strong player activity and revenue as Mega Crit balances speed with quality over new features.

Slay the Spire 2’s Roadmap Teases Big Content, No Rush From Devs
gaming1 month ago

Slay the Spire 2’s Roadmap Teases Big Content, No Rush From Devs

Mega Crit’s April 2026 Neowsletter reveals Slay The Spire 2’s future content — The Bestiary, alternate Acts 2 and 3, new modes, and a new character — but with no release dates; the team emphasizes a healthy pace and “spontaneous experimentation,” and the piece also shares player-event stats (e.g., 12% keep War Historian Repy, 63% Gorge in Room Full of Cheese, 49% eat Byrdonis Egg).

Slay the Spire 2's First Major Patch Buffs Regent and Adds a New Card
gaming1 month ago

Slay the Spire 2's First Major Patch Buffs Regent and Adds a New Card

Slay the Spire 2's first major balance update goes live after a month in beta, heavily buffing the Regent, adding a powerful new Not Yet card for the Ironclad, reworking many cards and relics, introducing five Neow relics, a phobia mode, UI and art updates, map generation improvements, and a slate of bug fixes, along with leaderboard changes and placeholder cards for deprecated ones.

Slay the Spire 2 beta patch reverses major nerfs, easing Silent and Necrobinder strains
gaming2 months ago

Slay the Spire 2 beta patch reverses major nerfs, easing Silent and Necrobinder strains

Slay the Spire 2 developers rolled back several nerfs from last week's balancing update in a Steam beta patch to curb infinite-combo strategies, leaving some changes in place. Silent gets to keep the Prepared card’s draw/discard utility, Serpent Form deal increased damage, and Necrobinder sees no nerfs to Capture Spirit or Borrowed Time for now. The patch also buffs Ironclad’s exhaust-focused tactics and improves Regent, while Doormaker reportedly becomes more predictable and Skulking Colony is nerfed. Elites are re-timed to spawn later, and the Gloom Ascension modifier no longer affects surprise rooms. Lead designer commentary on design intents and an expanded feedback tool accompany the patch notes, with ongoing plans to rework some cards like Borrowed Time in the future.

Slay The Spire 2 Reverses Nerfs After Feedback-Driven Patch
news2 months ago

Slay The Spire 2 Reverses Nerfs After Feedback-Driven Patch

Slay The Spire 2 has rolled back many nerfs from the latest patch, insisting in-game feedback guided the changes rather than Steam review bombing; Prepared returns to its overpowered status, Necrobinder adjustments were reversed, and the beta notes outline Ironclad tweaks (Cinder now exhausts from hand, Tremble buffs), plus buffs to Regent and other cards, changes to Spoils of War, Sword Sage and Parry, and a Voltaic cost increase for The Defect, signaling a broader emphasis on feedback-driven balance.

Slay the Spire 2 patching explained: updates are experimental and non-permanent
gaming2 months ago

Slay the Spire 2 patching explained: updates are experimental and non-permanent

Mega Crit explained their patching approach for Slay the Spire 2 in early access: changes are tested, not permanent, and driven by player feedback, collected metrics, and design philosophy. The beta branch is the most useful place to provide input while updates are expected to be ongoing for 1-2 years to balance the game toward the feel of Slay the Spire 1.

Slay the Spire 2 gets a big patch: balance overhaul, Phobia mode, and UI tweaks
games2 months ago

Slay the Spire 2 gets a big patch: balance overhaul, Phobia mode, and UI tweaks

Mega Crit has revealed Slay the Spire 2's first major patch in the Steam beta, delivering a huge balance pass to curb infinite loops, tweaks to classes (notably The Regent and Necrobinder), Phobia mode to neutralise fear-triggering enemies, and new art and energy visuals, plus UI tweaks and a broad set of bug fixes as the game remains in early access with more updates planned.

Slay The Spire 2 patch curbs infinites as Doormaker starts eating cards
gaming2 months ago

Slay The Spire 2 patch curbs infinites as Doormaker starts eating cards

The first major post-launch patch for Slay The Spire 2 slows infinite combo strategies by nerfing cards and introducing a Doormaker that eats cards to disrupt combos; it also lowers relic prices, caps power values, tightens run options, adds new portrait art and VFX, and introduces a Phobia mode, with the update currently in opt-in beta before a full rollout.

Slay The Spire 2 Patch Caps HP, Overhauls Modding
gaming2 months ago

Slay The Spire 2 Patch Caps HP, Overhauls Modding

The latest Slay The Spire 2 update in early access caps all HP at 999,999,999 for players, enemies, and pets, adds new card art, and revamps mod support; it also fixes a range of crashes and softlocks (including during combat transitions and multiplayer), improves cloud saves, and introduces a new mod manifest structure with a separate .json file and updated load-order/dependency handling.