Valor Mortis Launches as a First-Person Napoleonic Soulslike

One More Level’s Valor Mortis launched on October 13, 2026, offering a first-person take on the Soulslike genre set in an alternate 18th-century Europe. The game features a 20-hour campaign where players control William, a soldier resurrected by a plague, using a mix of sword combat, firearms, and supernatural abilities. While praised for its innovative perspective and combat depth, reviews note significant balance issues in the early game and a straightforward narrative.
Key points
- Valor Mortis was released on October 13, 2026, for PlayStation 5, Xbox Series X|S, and PC, with day-one availability on Xbox Game Pass.
- The game is priced at $39.99, below the standard $60 price point, to compete in a crowded fall 2026 release schedule.
- It features a first-person perspective, a departure from the traditional over-the-shoulder view of Soulslike games, which director Radosław Ratusznik said was intended to increase immersion and reduce information overload.
- The protagonist, William, is a soldier in Napoleon’s army who is resurrected by a mysterious plague and must navigate a corrupted 18th-century Europe.
- Combat involves a loop of breaking enemy posture, using firearms to hit weak points, and managing scarce ammo, with supernatural abilities like fire and time manipulation.
- The game includes a side quest involving orphaned children called the Mice, inspired by BioShock’s Little Sisters storyline.
Background
Valor Mortis was announced in September 2026 with a $40 price point to compete in a crowded fall release schedule. It was part of a 40-title weekly slate for Xbox, including Battlefield 6 and Planet Zoo 2. The game is developed by One More Level, known for the Ghostrunner series, and published by Lyrical Games.
How outlets are covering it
The New York Times highlights the game’s first-person perspective as a bold move to distinguish it from other Soulslikes, emphasizing the immersive and disorienting nature of the combat. Game Informer praises the combat and level design but criticizes the game’s balance, particularly in the first half, and notes that the narrative is less complex than other Soulslike titles. Xbox Wire provides detailed tips on combat mechanics, emphasizing the importance of breaking posture and managing ammo, and highlights the game’s exploration and side quests. Voice Over Herald notes that Vincent Cassel voices Napoleon in the game, adding a notable cast member to the title.
Why it matters
Valor Mortis represents a significant innovation in the Soulslike genre by introducing a first-person perspective, which challenges the traditional over-the-shoulder view. Its unique combat mechanics and narrative set in an alternate 18th-century Europe offer a fresh take on the genre, potentially attracting both Soulslike fans and new players. The game’s success or failure could influence future developments in the genre, particularly in terms of perspective and combat design.
What to watch
Players can expect to engage with Valor Mortis’s 20-hour campaign, exploring its interconnected levels and uncovering secrets. The game’s balance issues in the first half may be addressed through updates or patches, and the narrative’s straightforward nature may be a point of discussion among players. The game’s performance in the market will be a key indicator of the success of its innovative approach to the Soulslike genre.
- Valor Mortis Upends the Soulslike Genre in First Person The New York Times
- Valor Mortis Review: Napoleonic Novelty Game Informer
- Valor Mortis: Tips and Tricks to Survive the Crimson Plague XBOX Wire
- Soulslikes Don't Work in First-Person — Yet Polygon.com
- Vincent Cassel Voices Napoleon in Valor Mortis - Voice Over Talent Industry News Voice Over Herald
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