Hamaguchi Explains Switch 2 Port, Open-World Rework, and Chadley Spotlight

TL;DR Summary
Final Fantasy VII Rebirth director Naoki Hamaguchi discusses bringing the game to Nintendo Switch 2, revealing the main challenge was handling a much larger open world’s data load within a single frame. Instead of cutting content, the team restructured the world map and rendering to balance performance, shares lessons learned, and notes trophy design could have been better. The interview touches on the demo's positive reception and hints at future installments, with Chadley cited as a favorite element.
Topics:technology#chadley#final-fantasy-vii-rebirth#naoki-hamaguchi#switch-2#technology#trophy-design
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