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Naoki Hamaguchi

All articles tagged with #naoki hamaguchi

Final Fantasy VII Revelation fuels stronger Remake/Rebirth sales ahead of Spring 2027
gaming22 days ago

Final Fantasy VII Revelation fuels stronger Remake/Rebirth sales ahead of Spring 2027

Final Fantasy VII Revelation's reveal has boosted sales of the Remake and Rebirth, with director Naoki Hamaguchi saying performance is better than expected and PC growth including Simplified Chinese markets. Revelation is planned for Spring 2027 on Nintendo Switch 2, PC, PS5, and Xbox Series X/S. Most of the Remake staff have stayed on for Revelation, but Square Enix has not disclosed exact sales figures.

FFVII Revelation: Hamaguchi Teases Ending Ambiguity and Possible Spin-off DLC
technology23 days ago

FFVII Revelation: Hamaguchi Teases Ending Ambiguity and Possible Spin-off DLC

Final Fantasy VII Revelation director Naoki Hamaguchi addressed rumors about the trilogy’s ending, possible ties to Advent Children, and the prospect of downloadable content, emphasizing the main story will conclude in Revelation while leaving room for a character-focused spin-off if fan demand exists. He also reiterated Advent Children is integrated into the broader FFVII remake universe. The game is set to release in Spring 2027 on PC (Steam/Epic/Windows), Nintendo Switch 2, PlayStation 5, and Xbox Series X|S, with hands-on demos and information drops planned at events.

FF7 Revelation: refining exploration, endgame, and a hopeful nod to physical editions
games26 days ago

FF7 Revelation: refining exploration, endgame, and a hopeful nod to physical editions

In a GamesRadar+ interview, Final Fantasy 7 Revelation director Naoki Hamaguchi discusses refining the trilogy’s finale with more map verticality and flight options, clearer rewards for side content, and preserving the base Remake combat system while expanding endgame—alongside cross-over momentum from Final Fantasy 14’s Evercold reveal. He also weighs in on physical media, expressing a personal love for physical editions and noting that the team is still determining SKU lines, hoping to offer a near-physical option even as the industry moves toward digital.

FF7 Revelation amps up player choice with FITS outfits and retooled fast travel
gaming1 month ago

FF7 Revelation amps up player choice with FITS outfits and retooled fast travel

Director Naoki Hamaguchi explains that Final Fantasy VII Revelation expands Rebirth's combat with the Function Integrated Tactical Suitwear (FITS), granting four outfits per character to access jobs from classic FF titles, addressing concerns that the Rebirth system could feel stale. The game also refines open-world guidance via the Highwind transportation, combining freedom with direction to keep momentum and let players decide their party and strategy.

FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director
gaming2 months ago

FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director

Final Fantasy 7 Revelation director Naoki Hamaguchi explains the game will remain on Unreal Engine 4 instead of moving to UE5 to avoid delaying development; the team has customized UE4 for the Remake series and even built an in-house rendering system similar to Nanite, aiming for a quick, high-quality launch, with the broader news noting that UE5.8 brings Lumen to Nintendo Switch 2.

FF7 Revelation Director Cries at Key Cloud Moment After 40 Playthroughs
gaming2 months ago

FF7 Revelation Director Cries at Key Cloud Moment After 40 Playthroughs

In an Omelete interview, Final Fantasy 7 Revelation director Naoki Hamaguchi reveals he’s played through the game about 40 times and is moved to tears by a pivotal Cloud introspection scene that connects Cloud with Zack and Aerith; Revelation is set to release in Spring 2027 across PS5, Xbox Series X/S, Switch 2 and PC on the same day.

FF7 Revelation Director Warns Streaming Could Spark RPG Crisis, Urges More Player Choice
gaming2 months ago

FF7 Revelation Director Warns Streaming Could Spark RPG Crisis, Urges More Player Choice

Final Fantasy VII Revelation director Naoki Hamaguchi says streaming may be shrinking RPGs' audience since viewers can experience the story for free, urging developers to build games with deeper choices and interactivity to justify buying in. He frames this as an opportunity to evolve the genre, notes Revelation’s shift away from minigames, and previews ongoing work on the remake trilogy’s weapons and future adventures ahead of the 2027 release.

Streaming Isn’t a Substitute for Play: FF7 Revelation Director Warns of an RPGs’ ‘Crisis’
games2 months ago

Streaming Isn’t a Substitute for Play: FF7 Revelation Director Warns of an RPGs’ ‘Crisis’

Naoki Hamaguchi, director of Final Fantasy VII Revelation, warns that streaming could become a crisis for RPGs if players feel satisfied just by watching and never play themselves. To counter this, games need meaningful agency and high-stakes choices that invite experimentation. The FF7 remake series already broadens mechanics and story beats beyond the original, and while streams have helped spur RPG interest rather than diminish it, publishers have historically restricted streams to avoid spoilers.

FF7 Revelation Director Warns Streaming Could Hurt RPGs, Urges Players to Try It Themselves
gaming2 months ago

FF7 Revelation Director Warns Streaming Could Hurt RPGs, Urges Players to Try It Themselves

FF7 Revelation director Naoki Hamaguchi warns that the rise of streaming could deprive players of actually engaging with RPGs, calling for developers to inspire people to pick up the game themselves, while noting streaming isn’t inherently negative and can push entertainment to evolve. Revelation is planned for Nintendo Switch 2 in 2026, with Remake Intergrade and Rebirth already available on the platform.

FFVII Revelation Director Teases Timelines, Knights of the Round
technology2 months ago

FFVII Revelation Director Teases Timelines, Knights of the Round

In an interview, Final Fantasy VII Revelation director Naoki Hamaguchi explains that Revelation is designed as the finale to the Remake trilogy, built on a rapid three-game development path spanning about a decade. The team mapped Revelation from Rebirth to deepen world-building for newcomers, teased Knights of the Round and weapon inspirations, and discussed Chadley, with a spring release window following a 10-minute gameplay reveal.

FF7 Rebirth Platinum Grind Reconsidered by Dev
gaming3 months ago

FF7 Rebirth Platinum Grind Reconsidered by Dev

Final Fantasy VII Rebirth’s PS5 Platinum Trophy was deemed excessively demanding by director Naoki Hamaguchi, who said the requirement to perfectly complete virtually every element created unwanted pressure; for the upcoming third installment, the trophy list is planned to be more reasonable and balanced with more diverse content and a focus on enjoyment rather than forcing everything, and mitigations are being considered for the current lists. The 7-Star Hotel trophy was the toughest hurdle, with estimates of 150–200 hours to 100% the game.

Hamaguchi Explains Switch 2 Port, Open-World Rework, and Chadley Spotlight
technology3 months ago

Hamaguchi Explains Switch 2 Port, Open-World Rework, and Chadley Spotlight

Final Fantasy VII Rebirth director Naoki Hamaguchi discusses bringing the game to Nintendo Switch 2, revealing the main challenge was handling a much larger open world’s data load within a single frame. Instead of cutting content, the team restructured the world map and rendering to balance performance, shares lessons learned, and notes trophy design could have been better. The interview touches on the demo's positive reception and hints at future installments, with Chadley cited as a favorite element.

FFVII Remake Director Completes 40+ Playthroughs of the Trilogy’s Final Installment
gaming3 months ago

FFVII Remake Director Completes 40+ Playthroughs of the Trilogy’s Final Installment

Final Fantasy VII Remake director Naoki Hamaguchi revealed in an interview that he has already completed over 40 full playthroughs of the third game to ensure a polished experience. With no release date or full title announced yet, the team is aiming to maintain cadence between Remake, Rebirth, and the final installment, including recent Switch 2 ports to keep fans engaged.