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Naoki Hamaguchi

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FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director
gaming21 days ago

FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director

Final Fantasy 7 Revelation director Naoki Hamaguchi explains the game will remain on Unreal Engine 4 instead of moving to UE5 to avoid delaying development; the team has customized UE4 for the Remake series and even built an in-house rendering system similar to Nanite, aiming for a quick, high-quality launch, with the broader news noting that UE5.8 brings Lumen to Nintendo Switch 2.

FF7 Revelation Director Cries at Key Cloud Moment After 40 Playthroughs
gaming22 days ago

FF7 Revelation Director Cries at Key Cloud Moment After 40 Playthroughs

In an Omelete interview, Final Fantasy 7 Revelation director Naoki Hamaguchi reveals he’s played through the game about 40 times and is moved to tears by a pivotal Cloud introspection scene that connects Cloud with Zack and Aerith; Revelation is set to release in Spring 2027 across PS5, Xbox Series X/S, Switch 2 and PC on the same day.

FF7 Revelation Director Warns Streaming Could Spark RPG Crisis, Urges More Player Choice
gaming27 days ago

FF7 Revelation Director Warns Streaming Could Spark RPG Crisis, Urges More Player Choice

Final Fantasy VII Revelation director Naoki Hamaguchi says streaming may be shrinking RPGs' audience since viewers can experience the story for free, urging developers to build games with deeper choices and interactivity to justify buying in. He frames this as an opportunity to evolve the genre, notes Revelation’s shift away from minigames, and previews ongoing work on the remake trilogy’s weapons and future adventures ahead of the 2027 release.

Streaming Isn’t a Substitute for Play: FF7 Revelation Director Warns of an RPGs’ ‘Crisis’
games28 days ago

Streaming Isn’t a Substitute for Play: FF7 Revelation Director Warns of an RPGs’ ‘Crisis’

Naoki Hamaguchi, director of Final Fantasy VII Revelation, warns that streaming could become a crisis for RPGs if players feel satisfied just by watching and never play themselves. To counter this, games need meaningful agency and high-stakes choices that invite experimentation. The FF7 remake series already broadens mechanics and story beats beyond the original, and while streams have helped spur RPG interest rather than diminish it, publishers have historically restricted streams to avoid spoilers.

FF7 Revelation Director Warns Streaming Could Hurt RPGs, Urges Players to Try It Themselves
gaming28 days ago

FF7 Revelation Director Warns Streaming Could Hurt RPGs, Urges Players to Try It Themselves

FF7 Revelation director Naoki Hamaguchi warns that the rise of streaming could deprive players of actually engaging with RPGs, calling for developers to inspire people to pick up the game themselves, while noting streaming isn’t inherently negative and can push entertainment to evolve. Revelation is planned for Nintendo Switch 2 in 2026, with Remake Intergrade and Rebirth already available on the platform.

FFVII Revelation Director Teases Timelines, Knights of the Round
technology1 month ago

FFVII Revelation Director Teases Timelines, Knights of the Round

In an interview, Final Fantasy VII Revelation director Naoki Hamaguchi explains that Revelation is designed as the finale to the Remake trilogy, built on a rapid three-game development path spanning about a decade. The team mapped Revelation from Rebirth to deepen world-building for newcomers, teased Knights of the Round and weapon inspirations, and discussed Chadley, with a spring release window following a 10-minute gameplay reveal.

FF7 Rebirth Platinum Grind Reconsidered by Dev
gaming1 month ago

FF7 Rebirth Platinum Grind Reconsidered by Dev

Final Fantasy VII Rebirth’s PS5 Platinum Trophy was deemed excessively demanding by director Naoki Hamaguchi, who said the requirement to perfectly complete virtually every element created unwanted pressure; for the upcoming third installment, the trophy list is planned to be more reasonable and balanced with more diverse content and a focus on enjoyment rather than forcing everything, and mitigations are being considered for the current lists. The 7-Star Hotel trophy was the toughest hurdle, with estimates of 150–200 hours to 100% the game.

Hamaguchi Explains Switch 2 Port, Open-World Rework, and Chadley Spotlight
technology1 month ago

Hamaguchi Explains Switch 2 Port, Open-World Rework, and Chadley Spotlight

Final Fantasy VII Rebirth director Naoki Hamaguchi discusses bringing the game to Nintendo Switch 2, revealing the main challenge was handling a much larger open world’s data load within a single frame. Instead of cutting content, the team restructured the world map and rendering to balance performance, shares lessons learned, and notes trophy design could have been better. The interview touches on the demo's positive reception and hints at future installments, with Chadley cited as a favorite element.

FFVII Remake Director Completes 40+ Playthroughs of the Trilogy’s Final Installment
gaming2 months ago

FFVII Remake Director Completes 40+ Playthroughs of the Trilogy’s Final Installment

Final Fantasy VII Remake director Naoki Hamaguchi revealed in an interview that he has already completed over 40 full playthroughs of the third game to ensure a polished experience. With no release date or full title announced yet, the team is aiming to maintain cadence between Remake, Rebirth, and the final installment, including recent Switch 2 ports to keep fans engaged.

FF7 Rebirth and Remake Part 3 to Run Unchanged on Switch 2, Director Confirms
gaming5 months ago

FF7 Rebirth and Remake Part 3 to Run Unchanged on Switch 2, Director Confirms

Square Enix says Final Fantasy 7 Rebirth and Final Fantasy 7 Remake Part 3 are being developed for Nintendo Switch 2 with gameplay parity across platforms. Director Naoki Hamaguchi emphasizes he won’t differentiate experiences by hardware, aiming to keep the Switch 2 versions on par with other platforms; Intergrade’s Switch 2 port already demonstrated strong performance.

Final Fantasy VII Remake Part 3: Director Shares Updates and Recommendations for New Players
technology8 months ago

Final Fantasy VII Remake Part 3: Director Shares Updates and Recommendations for New Players

Final Fantasy VII Rebirth director Naoki Hamaguchi suggests new players skip the original game and experience the remake first to get their initial impression, emphasizing the remake's modern graphics and presentation as a standalone experience, though he acknowledges both approaches are valid.