
Battlefield 6 retools long-range gunplay to feel like Battlefield 4
Battlefield 6's Season 3 patch on June 30 retools long-range gunplay to feel more like Battlefield 4, tweaking recoil, muzzle velocity, and hitbox-based damage to make distant shots less forgiving and slightly shorten TTK, while keeping close-quarters balance and giving ARs, SMGs, and LMGs distinct roles; changes were tested in Battlefield Labs ahead of wider rollout and Season 4.