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Daniel Vavra

All articles tagged with #daniel vavra

DLSS 5 Brings True-Looking Faces to Kingdom Come: Deliverance 2, Says Vávra
technology1 month ago

DLSS 5 Brings True-Looking Faces to Kingdom Come: Deliverance 2, Says Vávra

Daniel Vávra says the leaked DLSS 5 build for Kingdom Come: Deliverance 2 doesn’t alter character geometry; it uses neural rendering to improve skin texture, facial detail, ambient occlusion, and shadow rendering (including hats, hair, and grass), making the characters look as they were originally intended. The leak does not reflect NVIDIA’s original presentation, and while the tech promises photorealistic lighting improvements in older games, how it will be implemented in official releases remains to be seen.

KC:D2 Director Defends LGBTQ Romance as Subtle, Not Woke, Earns Gayming Noms
gaming5 months ago

KC:D2 Director Defends LGBTQ Romance as Subtle, Not Woke, Earns Gayming Noms

Kingdom Come Deliverance II's director Daniel Vávra defends the optional Henry–Hans romance as non-coercive, natural, and educational, praising the approach as the right way and noting it earned two Gayming Magazine Awards nominations (Fan Favorite and Best LGBTQ+ Character for Hans). He argues against what he calls forced ‘woke’ depictions in other titles, while clarifying he stepped back from Warhorse Studios to work on a Kingdom Come film; sales and reception are cited in support of the approach.

Kingdom Come 2 Director Celebrates Gay Romance While Denying Wokeness
commentary5 months ago

Kingdom Come 2 Director Celebrates Gay Romance While Denying Wokeness

Kotaku’s take on Kingdom Come: Deliverance 2, where creative director Daniel Vávra celebrates the game’s Gayming Awards nomination for its gay romance but insists the portrayal is non-woke, while admitting he pressured his team to include it—highlighting a notable contradiction between anti-woke rhetoric and the game’s content that critics view as performative.

Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'
technology6 months ago

Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'

Daniel Vávra, head of Warhorse and Kingdom Come: Deliverance 2, publicly defends Nvidia’s DLSS 5, calling it an ‘uncanny beginning’ that could eventually replace costly ray tracing and be trainable for specific art styles or faces. He rejects the idea that DLSS 5 merely redraws a 2D image with a soap-opera filter, while critics argue otherwise; the piece sits amid broader backlash from developers and analysts about AI-assisted visuals and the tech’s potential impact on game design and industry dynamics.