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Ai Upscaling

All articles tagged with #ai upscaling

Sony Brings AI Upscaling to Base PS5 via New QSSR Tech
technology5 days ago

Sony Brings AI Upscaling to Base PS5 via New QSSR Tech

Sony Interactive Entertainment has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the base PlayStation 5. Developed through the Project Amethyst collaboration with AMD, QSSR uses a streamlined neural network and FP16 math to improve image detail and stability on the standard console. The technology was released on October 1, 2026, via patches for 'Marvel's Wolverine' and 'Ghost of Yōtei'. While the PS5 Pro retains the superior PSSR as the 'gold standard', QSSR offers a drop-in replacement for developers, requiring only minor tuning adjustments.

Sony Unveils QSSR AI Upscaling for Standard PS5, Citing GTA VI Demands
technology6 days ago

Sony Unveils QSSR AI Upscaling for Standard PS5, Citing GTA VI Demands

Sony Interactive Entertainment has officially launched Quick Spectral Super Resolution (QSSR), a new AI-driven upscaling technology for the standard PlayStation 5. Announced on October 1, 2026, QSSR is a streamlined version of the PS5 Pro’s exclusive PlayStation Spectral Super Resolution (PSSR), designed to improve image detail and stability on hardware lacking dedicated machine learning silicon. The technology is the result of the 'Project Amethyst' collaboration between Sony and AMD. The first titles to receive QSSR patches are 'Marvel’s Wolverine' and 'Ghost of Yōtei'. While official channels describe this as a broad platform update, industry insiders suggest the development was accelerated by Rockstar Games' technical requirements for 'Grand Theft Auto VI', which necessitated high-fidelity visuals on base hardware.

PlayStation brings AI upscaling to standard PS5 via new Quick Spectral Super Resolution
technology8 days ago

PlayStation brings AI upscaling to standard PS5 via new Quick Spectral Super Resolution

Sony Interactive Entertainment has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the standard PlayStation 5 console. Previously, the advanced PlayStation Spectral Super Resolution (PSSR) was exclusive to the $899.99 PS5 Pro. QSSR, developed through the 'Project Amethyst' collaboration with AMD, uses a streamlined neural network to improve image detail and stability on the base PS5. The feature launched today with patches for 'Marvel's Wolverine' and 'Ghost of Yōtei,' with broader availability promised for future titles.

Sony Launches QSSR AI Upscaling for Standard PS5, Debuting in Wolverine and Ghost of Yōtei
gaming8 days ago

Sony Launches QSSR AI Upscaling for Standard PS5, Debuting in Wolverine and Ghost of Yōtei

Sony has introduced Quick Spectral Super Resolution (QSSR), an AI-guided upscaling technology for the standard PlayStation 5. This new feature, derived from the PS5 Pro's PSSR system, is available immediately in Marvel's Wolverine and Ghost of Yōtei. While it offers improved image detail and stability, it is a less powerful version of the Pro's technology due to hardware limitations.

Sony Launches QSSR to Bring AI Upscaling to Standard PS5
technology8 days ago

Sony Launches QSSR to Bring AI Upscaling to Standard PS5

Sony has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the standard PlayStation 5. Developed through the Project Amethyst collaboration with AMD, QSSR aims to improve image detail and stability on the base console, which lacks the dedicated machine learning silicon of the PS5 Pro. Patches for 'Marvel's Wolverine' and 'Ghost of Yōtei' were released on October 1, 2026, making them the first titles to support QSSR. Sony states the technology is a 'drop-in replacement' for existing PSSR support, requiring minimal tuning, and will be offered broadly to all developers.

Sony Brings AI Upscaling to Base PS5 via New QSSR Tech
gaming9 days ago

Sony Brings AI Upscaling to Base PS5 via New QSSR Tech

Sony has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the standard PlayStation 5. The feature, developed through the Project Amethyst collaboration with AMD, aims to improve image detail and stability on the base console. It is available immediately via patches for 'Marvel's Wolverine' and 'Ghost of Yotei', with Sony stating it will be offered to all developers.

Sony Launches QSSR to Bring AI Upscaling to Standard PS5
technology9 days ago

Sony Launches QSSR to Bring AI Upscaling to Standard PS5

Sony Interactive Entertainment has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the standard PlayStation 5. The feature, developed through the Project Amethyst collaboration with AMD, aims to improve image detail and stability on the base console, which lacks the dedicated machine learning silicon of the PS5 Pro. Patches for 'Marvel's Wolverine' and 'Ghost of Yōtei' were released on October 1, 2026, making them the first titles to support QSSR. Sony states the technology is a 'drop-in replacement' for existing PSSR support, requiring minimal tuning, and will be offered broadly to all developers.

Sony Deploys 'Quick' AI Upscaling to Standard PS5, Bridging the Gap with PS5 Pro
gaming9 days ago

Sony Deploys 'Quick' AI Upscaling to Standard PS5, Bridging the Gap with PS5 Pro

Sony has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the standard PlayStation 5. Developed through Project Amethyst with AMD, QSSR aims to improve image detail and stability on the base console, which lacks the dedicated machine learning silicon of the PS5 Pro. The technology is available immediately via patches for 'Marvel's Wolverine' and 'Ghost of Yōtei', with Sony stating it will be offered to all developers. While Digital Foundry notes QSSR is slower than the PS5 Pro's PSSR, Sony emphasizes it is a 'drop-in replacement' requiring minimal tuning.

DLSS 5 Nudges NBA 2K27 Toward Realism, But at a Steep Power Price
technology1 month ago

DLSS 5 Nudges NBA 2K27 Toward Realism, But at a Steep Power Price

NVIDIA's DLSS 5 AI upscaling adds subtle detail to NBA 2K27’s players and crowds, but the gains are minor and come with a heavy power penalty—from ~400W to ~525W on an RTX 5090 at 4K—plus reports of even higher draw and potential hardware stress. The feature remains optional, with broader support planned for older RTX GPUs later and other developers on board, yet the practical benefits may not justify the increased energy use for most gamers.

DLSS 5 Goes Wide Through Mods, Sparking AI-Realism Debate
technology1 month ago

DLSS 5 Goes Wide Through Mods, Sparking AI-Realism Debate

Modders using RenoDX have ported an unfinished DLSS 5 build to dozens of games after a leak, turning Control into the first showcase and fueling a broader debate about AI-generated visuals. The tool lets users adjust DLSS 5’s intensity, producing a range of results from subtle enhancements to heavy photorealism with potential performance penalties; Nvidia cautions that developers can tune the feature and more optimization is expected. A leak of DLSS 5 training weights in NBA 2K27 enabled early testing across RTX 50- and 40-series GPUs, though only one preset is currently available and the final release may offer more flexibility. The ultimate fate will depend on developers’ adoption and artistic direction.)

Grace's DLSS 5 Glow-Up Sparks Debate in Resident Evil Requiem
technology5 months ago

Grace's DLSS 5 Glow-Up Sparks Debate in Resident Evil Requiem

Nvidia's DLSS 5 upscaling sparked a heated fan debate after Grace Ashcroft's in-game look was dramatically altered; Capcom producer Masato Kumazawa called the strong reactions a positive sign that fans preferred the original Grace design, while Capcom remains cautious about adopting DLSS 5 and generative AI tools. The article notes uncertainty about future DLSS 5 use and what it means for Capcom's approach when the technology officially launches.

PS6 Leaks Hint at Cloud-First Streaming, AI Upscales, and a New Horror Project
gaming5 months ago

PS6 Leaks Hint at Cloud-First Streaming, AI Upscales, and a New Horror Project

MP1st reports early PS6 details: cloud streaming infrastructure is moving to PCIe Gen5 NVMe with cross-gen asset work for PS5/PS6 and an emphasis on social apps; a next-gen Unreal Engine 5 horror shooter with motion capture is in development (with Firesprite's rumored Project Heartbreak); Sony is expanding AI via PSSR and ML hiring, signaling AI-driven visuals across future hardware, plus speculative SAVANT haptics for a new controller.

Xbox AI pivot shown as AutoSR debuts on ROG Ally
technology5 months ago

Xbox AI pivot shown as AutoSR debuts on ROG Ally

Microsoft rolled out ROG Ally features including Auto Super Resolution (AutoSR), an AI upscaler, as part of its AI push for gaming; Xbox chief Asha Sharma said the team is refocusing AI efforts to improve real-time graphics, discovery, and personalization, using AutoSR as an early example. Reactions among gamers are cautiously optimistic about AI-assisted features in gaming.

Saros Unveils a Major PS5 Pro Upgrade via AI Upscaling
gaming5 months ago

Saros Unveils a Major PS5 Pro Upgrade via AI Upscaling

Saros, the next PS5 exclusive from Housemarque, releases April 30 and will include a major PS5 Pro upgrade powered by the new PSSR 2 AI upscaling, offering higher resolutions and smoother frame rates for Pro users; the PS5 Pro has struggled for broad developer support, but this game is billed as a game changer, with only about a third of 2026 releases PS5 Pro enhanced.