Tag

Fighting Game Mechanics

All articles tagged with #fighting game mechanics

Playtonic's Super Yooka-Laylee Kart Aims for Fighting-Game Depth
gaming1 month ago

Playtonic's Super Yooka-Laylee Kart Aims for Fighting-Game Depth

Playtonic's Super Yooka-Laylee Kart blends classic Mode 7–style kart racing with fighting-game depth, including a rage meter, input-based special moves, and multi-use items, plus robust customization and up to eight-player local play and planned online rollback netcode, signaling a social, skill-focused arcade racer rather than a straight Mario Kart clone.

Ex-pro breaks down Street Fighter 6's Alex after Taipei demo
gaming5 months ago

Ex-pro breaks down Street Fighter 6's Alex after Taipei demo

Former pro Denesis provides early Alex impressions from Street Fighter 6’s Taipei Game Show demo, noting key move properties: crouching medium kick isn’t special cancellable, crouching medium punch is cancellable but has shorter range, standing heavy punch isn’t cancellable unless charged, and Flying Cross Chop remains risky on block but useful for pressure; Flash Chop follow-ups only hit, not on block, making the move situationally valuable.