Tag

Interactive Storytelling

All articles tagged with #interactive storytelling

Wing Commander IV: The Six-CD FMV Movie That Tried to Redefine Gaming
technology8 days ago

Wing Commander IV: The Six-CD FMV Movie That Tried to Redefine Gaming

Ars Technica revisits Wing Commander IV: The Price of Freedom, a 1996 project that turned the medium into a cinematic event with six CD-ROMs, 35mm film sets, and a $12 million budget under Chris Roberts. The game blended a sprawling, movie-like narrative with cutscenes and hundreds of pages of branching dialogue, while space combat largely mirrored Wing Commander III. The result was a dramatic Senate duel as the climax, but the overall package felt hollow to some critics and, in 2026, remains a nostalgic artifact of a path to interactive cinema that mostly wasn’t taken—worth a few dollars for history and entertainment, but not a lasting template for storytelling in games.

"Sam Lake and Remedy redefine Alan Wake 2 with intense survival horror and boundary-breaking gameplay"
gaming2 years ago

"Sam Lake and Remedy redefine Alan Wake 2 with intense survival horror and boundary-breaking gameplay"

Remedy's highly anticipated sequel, Alan Wake 2, is taking the series in a new direction by shifting from action-adventure to survival horror. The decision was made to address criticisms of the original game's repetitive combat and to explore more ambitious interactive storytelling. The new genre allows for a slower pace, more exploration, and the merging of gameplay with the story. The game will feature new mechanics, such as investigative elements and live-action sequences, while drawing inspiration from Twin Peaks, Stephen King, True Detective, and Hannibal. Remedy aims to make Alan Wake 2 accessible to both new and returning players, with connections to its connected universe but without requiring prior knowledge. The studio is also planning DLC releases and hints at future projects, but remains focused on the current game.