Tag

Multithreading

All articles tagged with #multithreading

Rocket League to Pilot Unreal Engine 6 Preview, Signals Multithreaded Future
technology2 days ago

Rocket League to Pilot Unreal Engine 6 Preview, Signals Multithreaded Future

Epic Games revealed at the Rocket League Championship Series 2026 in Paris that Rocket League will be the first game to use Unreal Engine 6. Details are scarce, but Tim Sweeney has said UE6 is a few years away with preview builds possible in 2-3 years, and the engine aims to unify Epic’s development stack, fix a long-standing single-threaded bottleneck by enabling multithreaded simulation, and integrate Verse as a core gameplay layer to bridge UE5 and UEFN workflows. The teaser hints previews could arrive sooner, but no release window was announced; historically UE5 took about 23 months from reveal to production, giving a rough sense of the timeline.

"Breakthrough Discovery Doubles Computer Speed"
technology2 years ago

"Breakthrough Discovery Doubles Computer Speed"

Researchers at the University of California, Riverside have developed simultaneous and heterogeneous multithreading (SHMT), a new process that could potentially double the speed of existing computers by taking advantage of multiple processors in modern devices. The innovative approach aims to increase efficiency and reduce energy use, with promising test results showing a 1.95 times faster execution of sample code and a 51 percent reduction in energy use. While still in the early stages, the research presents a new direction for improving processor efficiency and performance in smartphones, computers, and other gadgets.