
Rocket League to Pilot Unreal Engine 6 Preview, Signals Multithreaded Future
Epic Games revealed at the Rocket League Championship Series 2026 in Paris that Rocket League will be the first game to use Unreal Engine 6. Details are scarce, but Tim Sweeney has said UE6 is a few years away with preview builds possible in 2-3 years, and the engine aims to unify Epic’s development stack, fix a long-standing single-threaded bottleneck by enabling multithreaded simulation, and integrate Verse as a core gameplay layer to bridge UE5 and UEFN workflows. The teaser hints previews could arrive sooner, but no release window was announced; historically UE5 took about 23 months from reveal to production, giving a rough sense of the timeline.
