Xenonauts 2: A granular, strategy-forward reimagining of the UFO-XCOM mold

TL;DR
Rock Paper Shotgun’s Rally Point previews Xenonauts 2 as a granular, simulationist take on the UFO‑X‑COM lineage: it replaces rigid classes with flexible skills, uses Time Units for detailed turns, adds an air‑combat minigame, and ties base and regional management to Operations Points and panic. It’s in early access with promising depth but rough edges such as map design quirks, UI annoyances, and a shallow flavor research layer—enough to excite strategy fans willing to wait for a more polished final product.
Rally Point: What's it like to be in charge of the Xenonauts? Um. Two? Rock Paper Shotgun
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