Turn-based tactics are resurging as Gamescom showcases Star Wars Zero Company, Rainbow 6 Tactics, and Fire Emblem: Fortune's Weave, signaling a new wave of XCOM-style strategy across PC, Xbox, and PS5 and stoking anticipation for more genre releases.
Windows Central’s review praises Star Wars Zero Company as an instant classic that blends XCOM-style tactical combat with cinematic Star Wars presentation, built by Bit Reactor and EA/Respawn. The game delivers deep squad management, diverse heroes, and a story that deftly ties Clone Wars-era lore into a fresh conspiracy, all while running smoothly on Xbox Series X with impressive visuals and destructible battle spaces. Some console UI quirks, occasional AI glitches, and a few day-one stability hiccups are noted, but these don’t sap the overall momentum. In short, it raises the bar for the genre and stands out as one of the season’s best gaming experiences for fans of turn-based tactics and Star Wars alike.
Star Wars Zero Company is a Star Wars-flavored, XCOM-inspired tactical game from Bit Reactor. It nails deep micromanagement, resource budgeting, and satisfying mission design, with strong map layouts and clever operator customization. The story is serviceable but not the main draw, making the game a solid pick for fans of Star Wars and tactical strategy even if the narrative doesn’t elevate the experience.
Rock Paper Shotgun’s Rally Point previews Xenonauts 2 as a granular, simulationist take on the UFO‑X‑COM lineage: it replaces rigid classes with flexible skills, uses Time Units for detailed turns, adds an air‑combat minigame, and ties base and regional management to Operations Points and panic. It’s in early access with promising depth but rough edges such as map design quirks, UI annoyances, and a shallow flavor research layer—enough to excite strategy fans willing to wait for a more polished final product.
The Lamplighters League, an upcoming turn-based tactics game, is proving to be extremely difficult, even for experienced players of XCOM-like games. The game's middle campaign missions are challenging, with overwhelming enemy numbers and high damage output. The difficulty cannot be adjusted mid-game, making it even more challenging. The game encourages a more defensive playstyle, but this approach may miss the point of a turn-based tactics game. The game offers depth in terms of agent abilities and combinations, but specific combinations seem to be more effective than others. More time and a fresh start are needed to fully assess the game's approachability and potential.