Live-service bets fail fast: Highguard’s collapse exposes gaming’s rush for instant profits

TL;DR
Industry analysis argues that live-service games are treated as instant-profit investments, with Highguard’s swift demise after a Tencent-backed launch despite 2 million players; Marathon offers promise but profitability remains uncertain, underscoring a broader pattern where investor pressure and the time-to-kill metric drive whether a game survives or fails.
- In the killer world of online gaming, there are no hits any more – just survivors The Guardian
- Marathon – Review In Progress Game Informer
- Marathon’s Time To Kill Is Unforgiving, Unfair, and Utterly Brilliant IGN
- The more I play Marathon, the more it reminds me of Armored Core 6 Polygon.com
- The world of Marathon is too good for an extraction shooter Digitec
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