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Live Service Games

All articles tagged with #live service games

California advances bill to keep online games playable after shutdowns
policy10 days ago

California advances bill to keep online games playable after shutdowns

A California Assembly appropriations committee advanced the Protect Our Games Act, which would require digital game publishers to offer refunds or updated versions to keep games playable after online services end, and to notify players 60 days before shutdown; the measure would apply to paid games sold in California on or after January 1, 2027, with exemptions for completely free games and subscription-only titles. The bill, championed by Stop Killing Games and opposed by the Entertainment Software Association, still must clear both legislative chambers and gain the governor’s signature, and faces licensing and IP considerations that opponents argue could be problematic.

Shuhei Yoshida: Fired for Defying Sony Boss’s ‘Ridiculous’ Demands, Indie Advocate Recounts Push
gaming1 month ago

Shuhei Yoshida: Fired for Defying Sony Boss’s ‘Ridiculous’ Demands, Indie Advocate Recounts Push

Shuhei Yoshida, a 30-year PlayStation veteran, says he was fired from his Worldwide Studios leadership role in 2019 after refusing what he called ‘ridiculous’ requests from then-CEO Jim Ryan, who pushed Sony to embrace live-service games. Yoshida, who loved indie games, later led a post focused on indie developers under Hermen Hulst, and he notes he would have resisted the live-service push if in charge. Sony’s live-service strategy has yielded mixed results, with Concord’s failure contrasted against brighter spots like Helldivers 2 and MLB The Show; Sony’s next earnings report is due May 8.

Live-service bets fail fast: Highguard’s collapse exposes gaming’s rush for instant profits
business2 months ago

Live-service bets fail fast: Highguard’s collapse exposes gaming’s rush for instant profits

Industry analysis argues that live-service games are treated as instant-profit investments, with Highguard’s swift demise after a Tencent-backed launch despite 2 million players; Marathon offers promise but profitability remains uncertain, underscoring a broader pattern where investor pressure and the time-to-kill metric drive whether a game survives or fails.

Marathon tests Bungie—and Sony—in the brutal live-service era
technology2 months ago

Marathon tests Bungie—and Sony—in the brutal live-service era

Marathon arrives as a litmus test for the current live-service era: a polished extraction shooter from Bungie, set against a market of shuttered studios and dwindling forecasts for ongoing, monetized online titles. While it showcases Bungie’s precise gunplay, distinctive worldbuilding, and variety of runner shells, critics warn about the genre’s content treadmill and mixed monetization, questioning whether Marathon—or Sony’s gamble on Bungie—can break the cycle of cancellations and layoffs that has defined the industry lately.

King of Meat's Short Run Ends as Servers Close
gaming3 months ago

King of Meat's Short Run Ends as Servers Close

Amazon Game Studios and Glowmade are shutting down the online co-op dungeon-crawler King of Meat, with servers slated to go offline on April 9, 2026; refunds will be issued via the platform where players purchased the game, and existing content will remain playable until shutdown. The move highlights the fragility of live-service titles despite heavy marketing, following other closures in the space.

Horizon Zero Dawn 3 Delayed as Guerrilla Bets on Horizon Hunters Gathering
news3 months ago

Horizon Zero Dawn 3 Delayed as Guerrilla Bets on Horizon Hunters Gathering

Kotaku reports Horizon Zero Dawn 3 isn’t likely soon, with Guerrilla Games prioritizing the multiplayer Horizon Hunters Gathering and moving staff from HZD3 to the online project; a true Aloy adventure could be 3–5 years out (potentially a PS6 era), as Sony leans into live-service and transmedia expansions rather than rushing a mainline sequel.

Rethinking Live-Service Skepticism as Highguard Launches
technology3 months ago

Rethinking Live-Service Skepticism as Highguard Launches

Eurogamer’s feature argues that the industry is too quick to condemn live-service games, highlighting players’ and developers’ nuances: some titles succeed with player-focused design (examples like Warframe and Helldivers 2) while others lean into predatory monetization. Highguard’s launch intensifies the debate about whether criticism is fair or merely cynical, urging readers to give new live-service games a fair chance amid economic pressures and media-driven outrage.

Ubisoft launches major reset, cancels six games including Sands of Time remake, and shutters two studios
business4 months ago

Ubisoft launches major reset, cancels six games including Sands of Time remake, and shutters two studios

Ubisoft has launched a major reset, canceling six games (including Prince of Persia: The Sands of Time remake), closing two studios (Stockholm and Halifax) and delaying seven titles to focus on open-world, live-service games; shares fell about 33% on the news as the company pursues sustainable growth amid rising development costs, with Vantage Studios tasked to turn its big franchises into annual brands.

PlayStation Reassesses Live Service Game Strategy Amid Industry Challenges
technology9 months ago

PlayStation Reassesses Live Service Game Strategy Amid Industry Challenges

Sony's PS5 boss Hermen Hulst emphasizes quality over quantity in live service games, implementing rigorous testing and fostering diverse player experiences. The company is also focusing on creating IP with cross-media potential, aiming to build brands that support both gaming and broader entertainment ventures, while learning from past failures like Concord.