Crossfire Aims to Redefine Cover Shooters with Realistic Terrain

TL;DR Summary
At Summer Game Fest, That’s No Moon unveiled Crossfire, a third-person narrative shooter built in Unreal 5 whose standout feature is an adaptive, all-environment cover system that lets players hide behind natural terrain and move fluidly during firefights, not rely on chest-high walls. The game aims for a grassroots marketing approach and is positioned as its own IP, distinct from Remedy's CrossfireX; it’s coming to PS5, Xbox Series X/S, and PC, with a launch window still to be announced.
- This New Game Wants To Change Cover Shooters Forever Kotaku
- Ex-Naughty Dog devs are making a single-player Crossfire game Polygon.com
- That’s No Moon Knows Crossfire Is Going To Be Divisive, And It’s Ok With That GameSpot
- Crossfire Announced During Summer Game Fest Insider Gaming
- [New Title from That's No Moon] CrossFire Reborn as an Action-Adventure Game Inven Global
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