Crossfire Aims to Redefine Cover Shooters with Realistic Terrain

1 min read
Source: Kotaku
Crossfire Aims to Redefine Cover Shooters with Realistic Terrain
Photo: Kotaku
TL;DR Summary

At Summer Game Fest, That’s No Moon unveiled Crossfire, a third-person narrative shooter built in Unreal 5 whose standout feature is an adaptive, all-environment cover system that lets players hide behind natural terrain and move fluidly during firefights, not rely on chest-high walls. The game aims for a grassroots marketing approach and is positioned as its own IP, distinct from Remedy's CrossfireX; it’s coming to PS5, Xbox Series X/S, and PC, with a launch window still to be announced.

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