Control Resonant Teases a Fresh Open-World Chapter for Dylan Faden

TL;DR
Remedy previews Control Resonant as an open-world follow-up set in Manhattan, delivering a flexible melee system with the Aberrant and a dodge-based flow (no parry) that fuels a momentum-driven combat loop. Upgrades come via The Gap, where defeated mini-bosses grant powers Dylan can inherit, and a Firewatch-inspired on-the-move dialogue system lets him interact with new and familiar faces, notably Zoe De Vera, toward a single scripted ending. The game blends Control lore with influences from InFamous, Evangelion, Bayonetta, and Alan Wake 2 to showcase Remedy's distinct twist on the familiar world.
Topics:technologygaming#combat-design#control-resonant#dylan-faden#gaming#open-world#remedy-entertainment
- Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar GameSpot
- Control Resonant: a deep dive into combat, buildcrafting, and player choice PlayStation.Blog
- Control Resonant: Getting to Grips With Remedy’s First-Ever Melee Action Game Xbox Wire
- Control Resonant sounds so cool even Control haters might like it Polygon
- Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster IGN
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