Tag

Combat Design

All articles tagged with #combat design

Subnautica 2 Dev Update: Balancing Creatures and Listening to Players
gaming7 days ago

Subnautica 2 Dev Update: Balancing Creatures and Listening to Players

The Subnautica 2 team posts a community letter acknowledging feedback since launch, apologizes for past tone, and outlines three focus areas: improving creature behavior and mitigation tools; exploring more decisive combat options while preserving the game’s vulnerability-based design; and treating Early Access as a collaboration with planned patches in coming weeks to address concerns and demonstrate responsiveness.

Control Resonant Teases a Fresh Open-World Chapter for Dylan Faden
gaming2 months ago

Control Resonant Teases a Fresh Open-World Chapter for Dylan Faden

Remedy previews Control Resonant as an open-world follow-up set in Manhattan, delivering a flexible melee system with the Aberrant and a dodge-based flow (no parry) that fuels a momentum-driven combat loop. Upgrades come via The Gap, where defeated mini-bosses grant powers Dylan can inherit, and a Firewatch-inspired on-the-move dialogue system lets him interact with new and familiar faces, notably Zoe De Vera, toward a single scripted ending. The game blends Control lore with influences from InFamous, Evangelion, Bayonetta, and Alan Wake 2 to showcase Remedy's distinct twist on the familiar world.