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Remedy Entertainment

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Remedy's Control Resonant Echoes inFAMOUS: Second Son, Preview
gaming1 month ago

Remedy's Control Resonant Echoes inFAMOUS: Second Son, Preview

Remedy's Control Resonant preview highlights DNA from inFAMOUS: Second Son, with fast, punchy melee combat, an Aberrant shape-shifting hammer, and city-based traversal. Melee hits fuel abilities, stuns set up finishers, and a smooth combat loop aims to melt enemies, all within a Remedy-style urban sandbox that isn’t fully open-world but emphasizes a cityscape vibe.

Remedy Defends Control Resonant Dialogue Amid 'Focus, M' Meme Surge
gaming1 month ago

Remedy Defends Control Resonant Dialogue Amid 'Focus, M' Meme Surge

Remedy Entertainment’s Control Resonant team responds to memes criticizing its dialogue from the State of Play trailer, saying they know how to write good dialogue and that the viral critique reflects an isolated moment. They note much of the dialogue shown was placeholder and emphasize the game’s broader storytelling goals. Control Resonant is slated for 2026 on PS5, Xbox Series X/S, and PC.

Control Resonant: A Parry-Free, Melee RPG Sequel With One Ending
games1 month ago

Control Resonant: A Parry-Free, Melee RPG Sequel With One Ending

Remedy’s Control Resonant is a melee-focused RPG sequel where Dylan is the playable lead (Jesse Faden isn’t playable). It features skill trees and the Aberrant weapon, two quest types (Dylan’s Journey and World Quests), a redesigned map, no open world slog, a dodge-based combat system with no parry, a 60fps target on console and PC, and an on-the-move dialogue system with a single ending, plus Dylan’s outfits are customizable.

Control Resonant Teases a Fresh Open-World Chapter for Dylan Faden
gaming1 month ago

Control Resonant Teases a Fresh Open-World Chapter for Dylan Faden

Remedy previews Control Resonant as an open-world follow-up set in Manhattan, delivering a flexible melee system with the Aberrant and a dodge-based flow (no parry) that fuels a momentum-driven combat loop. Upgrades come via The Gap, where defeated mini-bosses grant powers Dylan can inherit, and a Firewatch-inspired on-the-move dialogue system lets him interact with new and familiar faces, notably Zoe De Vera, toward a single scripted ending. The game blends Control lore with influences from InFamous, Evangelion, Bayonetta, and Alan Wake 2 to showcase Remedy's distinct twist on the familiar world.

Remedy's 2025 Revenue Rises to €59.5m, but Firebreak Impairment Narrows Profit
business2 months ago

Remedy's 2025 Revenue Rises to €59.5m, but Firebreak Impairment Narrows Profit

Remedy Entertainment posted €59.5m in revenue for FY2025, up 17%, with Q4 revenue of €17m (up 46%) and a Q4 operating profit of €0.7m. However, the year ended with an €14.9m operating loss due to a €14.9m non-cash impairment linked to the underperforming FBC: Firebreak. Growth drivers include royalties from Alan Wake 2, continued Control sales, and development fees for Max Payne remakes and Control: Resonant (unveiled at The Game Awards) expected this year. A new CEO, Jean-Charles Gaudechon, will take the helm on March 1, 2026, replacing interim CEO Markus Mäki.

Remedy taps ex-EA executive JC Gaudechon to steer growth and independence
business2 months ago

Remedy taps ex-EA executive JC Gaudechon to steer growth and independence

Remedy Entertainment has appointed Jean-Charles 'JC' Gaudechon, a veteran gaming executive with prior senior roles at EA and CCP Games, as its new CEO, effective March 1 to succeed interim CEO Markus Mäki. Gaudechon, who will relocate to Finland, pledges profitable growth and a stronger independence path through self-publishing while continuing to build Remedy’s creative identity and pipeline.

CONTROL Resonant Targets Q2 2026 for Open-World Manhattan Sequel
gaming2 months ago

CONTROL Resonant Targets Q2 2026 for Open-World Manhattan Sequel

Remed y Entertainment’s CONTROL Resonant, a sequel to the 2019 hit, is planned for release in the second quarter of 2026 after end-2025 investor filings; the game, set in a paranatural Manhattan with Dylan Faden, represents a shift in revenue expectations as Annapurna’s sales share will flow through Remedy. Analysts forecast about 1.8 million copies sold in 2026 and 2.2 million in 2027, building on the original Control’s 5 million copies sold and 20 million players. Insider Gaming notes the release window move from H1 2027 to Q2 2026 and promises further updates as more details emerge, with Alan Wake’s universe still connected to the series.

Remedy Defends Epic Partnership: Alan Wake 2 Wouldn’t Exist Without Epic
gaming2 months ago

Remedy Defends Epic Partnership: Alan Wake 2 Wouldn’t Exist Without Epic

Remedy pushed back on Larian’s claim that AW2’s finances suffered from missing Steam, saying the Epic publishing deal was fair and that Epic is an excellent partner; AW2 remains an Epic Games Store PC exclusive, and Remedy notes future titles like FBC Firebreak and Control Resonant will launch on both Steam and Epic, signaling a broader publishing strategy beyond AW2’s exclusivity.

gaming2 months ago

Remedy: Epic-backed Alan Wake 2 deal was fair, despite Larian critique

Remedy defended its publishing deal with Epic Games for Alan Wake 2, calling the agreement fair after Larian’s Michael Douse criticized Epic’s deals; Remedy notes Epic funded development and that Alan Wake 2 recouped costs in 2025, with revenue split back to Remedy once recoupment finished. The game remains an Epic Games Store exclusive, and Remedy stresses there would be no Alan Wake 2 without Epic, with upcoming titles like Control Resonant and the Max Payne remakes in the works.

BG3 Publisher Challenges Tim Sweeney’s Pro-Developer Talk Amid Alan Wake 2’s Financial Hurdles
games2 months ago

BG3 Publisher Challenges Tim Sweeney’s Pro-Developer Talk Amid Alan Wake 2’s Financial Hurdles

Baldur's Gate 3’s publishing lead questions Tim Sweeney’s pro-developer stance in the Steam-vs-Epic debate, saying Remedy’s funding of Alan Wake 2 and its delayed profitability illustrate potential revenue losses when a game won’t tap Steam; the piece scrutinizes exclusivity, store viability, and whether the Epic Games Store can reliably deliver for developers and players.

Remedy CEO Tero Virtala Resigns Amid FBC Firebreak's Poor Performance
business5 months ago

Remedy CEO Tero Virtala Resigns Amid FBC Firebreak's Poor Performance

Remedy Entertainment's CEO Tero Virtala has resigned after underperforming sales of the Control spin-off FBC: Firebreak, with Markus Mäki stepping in as interim CEO. The company faces challenges with its live-service game, despite ongoing projects like Control 2 and the Max Payne remake, and Alan Wake 2 becoming profitable a year post-release.