Sean Murray Explains No Man’s Sky Didn’t Cash In On DLC Or Microtransactions

TL;DR Summary
Sean Murray says Hello Games chose not to monetize No Man’s Sky with DLC or microtransactions in order to keep post-launch updates free and accessible to every player, noting that features like Xeno Arena rely on a united audience; the game is celebrating its 10th anniversary, and the studio is meanwhile developing Light No Fire, a dragon-themed title with no release date yet.
- No Man's Sky Could Have Made So Much Money From DLC And Microtransactions, Sean Murray Says GameSpot
- No Man’s Sky Celebrates Its 10th Anniversary XBOX Wire
- No Man’s Sky developer Hello Games celebrates 10-year anniversary PlayStation.Blog
- No Man's Sky Celebrates 10th Anniversary & Teases Next Update In New Video UploadVR
- No Man's Sky Studio Boss Says He's Content To Wait On GenAI Kotaku
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