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Hello Games

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Sean Murray Explains No Man’s Sky Didn’t Cash In On DLC Or Microtransactions
gaming14 days ago

Sean Murray Explains No Man’s Sky Didn’t Cash In On DLC Or Microtransactions

Sean Murray says Hello Games chose not to monetize No Man’s Sky with DLC or microtransactions in order to keep post-launch updates free and accessible to every player, noting that features like Xeno Arena rely on a united audience; the game is celebrating its 10th anniversary, and the studio is meanwhile developing Light No Fire, a dragon-themed title with no release date yet.

Ten-Year Milestone: No Man’s Sky Explored Less Than 1% Of Its Planets
games14 days ago

Ten-Year Milestone: No Man’s Sky Explored Less Than 1% Of Its Planets

On its 10th anniversary, No Man’s Sky has drawn millions of players and rolled out 40 free updates, turning it into a feature-packed sandbox. Yet studio head Sean Murray notes that even with ongoing exploration, players have seen less than 1% of the game’s 18 quintillion planets — a reflection of the universe’s enormous scale (seeing everything would take 500+ billion years). The message also highlights continued platform support, awards for the evolving game, and future plans including Light No Fire and a COSMOS update.

No Man's Sky at 10: A Decade of Updates, Community, and Quiet Evolution
technology15 days ago

No Man's Sky at 10: A Decade of Updates, Community, and Quiet Evolution

On its 10th anniversary, Sean Murray reflects on No Man's Sky’s evolution from a controversial launch to a sustained revival fueled by 45+ updates and a strong, collaborative community. He emphasizes the team’s ongoing pride and focus on future work (including Light No Fire) rather than a simple “redemption arc” narrative for the studio, underscoring that progress has always been a shared journey with players.

Light No Fire Progresses Quietly as Murray Learns to Stop Talking Too Soon
technology15 days ago

Light No Fire Progresses Quietly as Murray Learns to Stop Talking Too Soon

In an interview timed with No Man's Sky's tenth anniversary, Hello Games boss Sean Murray says Light No Fire is far along but he’s learned not to talk about projects prematurely, hinting that more will be shown when the team is ready; Light No Fire was unveiled in 2023 as a cooperative, open-world fantasy adventure on a procedurally generated planet, with ongoing updates for No Man's Sky.

Sean Murray Keeps Light No Fire Under Wraps as Ambition Outruns Marketing
interview15 days ago

Sean Murray Keeps Light No Fire Under Wraps as Ambition Outruns Marketing

Light No Fire, Hello Games’ fantasy open-world survival game unveiled in 2023, has had little public exposure as Sean Murray emphasizes its huge ambition; he originally planned a deeper reveal six months later and a Summer Game Fest 2024 breakdown, but the team—about 50 strong—has chosen to wait while Murray stays focused on development and playing it daily, avoiding any release window.

No Man's Sky: A Decade Later, the Purity of Exploration Endures
technology16 days ago

No Man's Sky: A Decade Later, the Purity of Exploration Endures

On No Man's Sky's 10th anniversary, the author revisits the original 2016 PS4 version to reflect on how its forward‑driven, discovery‑first vision—rough around the edges but endlessly expansive—still carries magic, even after 45+ major updates. While the early game's clunky UI and heavy inventory are long forgotten, the core lure of 'where next?' remains, now carried by a sprawling modern sandbox with multiplayer, new roles, and a bustling community. The piece concludes that the journey continues and that the past vibe, though nostalgically treasured, lives on in today’s wonderfully weird universe.

No Man's Sky Achieves 'Very Positive' Steam Rating 8 Years Post-Launch
gaming1 year ago

No Man's Sky Achieves 'Very Positive' Steam Rating 8 Years Post-Launch

Hello Games' No Man's Sky has achieved a 'very positive' rating on Steam, eight years after its initial 'overwhelmingly negative' reception due to unmet expectations and lack of content. The developer has consistently updated the game, gradually improving its rating over the years. This milestone is celebrated by the team and its community, marking a significant turnaround in player sentiment. Hello Games continues to develop No Man's Sky while also working on a new project, Light No Fire.

No Man's Sky Achieves 'Very Positive' Steam Rating 8 Years After Launch
gaming1 year ago

No Man's Sky Achieves 'Very Positive' Steam Rating 8 Years After Launch

Eight years after its controversial launch, No Man's Sky has achieved a 'Very Positive' rating on Steam, with 80% of its 245,857 reviews being positive. This milestone reflects the significant improvements and 35 free content updates made by Hello Games since the game's initial 'Overwhelmingly Negative' reception. Studio boss Sean Murray expressed gratitude for the support, while the game continues to evolve with new updates and features.

PS5 Pro's Future in Jeopardy After Latest Update
technology1 year ago

PS5 Pro's Future in Jeopardy After Latest Update

A developer from Hello Games revealed that enhancing No Man's Sky for the PS5 Pro took four to five months, highlighting potential challenges for the new console. This extensive development time could pose issues for smaller studios, potentially leading to fewer games optimized for the PS5 Pro. This situation may affect the console's appeal, as PlayStation needs to justify the $700 price tag to consumers.

No Man's Sky Devs Detail Challenges of PS5 Pro Support
gaming1 year ago

No Man's Sky Devs Detail Challenges of PS5 Pro Support

No Man's Sky has launched with robust support for the PS5 Pro, offering features like 4K at 60 FPS and 8K at 30 FPS, alongside enhanced PSVR2 capabilities. This achievement was a significant challenge for the small team at Hello Games, with engine programmer Martin Griffiths dedicating months to the project. The PS5 Pro aims to eliminate the need to choose between quality and performance modes, appealing mainly to tech enthusiasts. Despite its indie status, Hello Games continues to deliver substantial upgrades.

No Man's Sky Introduces Cross-Save and Mass Effect's Normandy
gaming1 year ago

No Man's Sky Introduces Cross-Save and Mass Effect's Normandy

No Man's Sky has introduced cross-save support across multiple platforms, allowing players to seamlessly transfer their progress. This update, long requested by fans, coincides with the release of PS5 Pro footage showcasing enhanced graphics and performance. Additionally, the Normandy from Mass Effect returns to the game as part of N7 Day celebrations, offering players a chance to add the iconic ship to their fleet. These updates highlight Hello Games' ongoing commitment to expanding and improving No Man's Sky.

"No Man's Sky Worlds Part 1: Major Update Revamps Planets and VR Experience"
gaming2 years ago

"No Man's Sky Worlds Part 1: Major Update Revamps Planets and VR Experience"

Hello Games has released the Worlds Part I update for No Man's Sky, enhancing the game's graphics with new weather and terrain features to make planets feel more realistic. The update includes improved water effects, atmospheric conditions, and a new mech for combat. This graphical overhaul is part of ongoing improvements influenced by the team's work on their next project, Leave No Trace.