"Starfield Lead Reveals Last-Minute Ending Twist as 'Panic Button' Solution Due to Team Overbooking"

TL;DR Summary
The lead quest designer for Starfield revealed that the action-packed ending of the RPG was a last-minute addition conceived out of "necessity and urgency" to tie the story together and provide a satisfying conclusion. The 500-strong development team's size and structure led to challenges in collaboration and resource allocation, resulting in the need for a quick solution. The ending involves dimension-hopping and revisiting locations, providing an efficient use of the game's world but potentially leaving some story threads unresolved.
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