Tag

Ending Twist

All articles tagged with #ending twist

Mina the Hollower Ending Reveals a Chrono Trigger–Style Reckoning of Your Actions
games2 months ago

Mina the Hollower Ending Reveals a Chrono Trigger–Style Reckoning of Your Actions

Mina the Hollower lets players tackle six main dungeons in any order, with the Astral Orrery acting as a late, challenging reveal; in the finale, Lionel confronts Mina with a Chrono Trigger–style confession listing her in-game misdeeds, forcing reflection on how actions ripple through society; players can influence how many crimes are revealed, and the ending shows a chaotic island and Mina's exile, underscoring Victorian-inflected themes of power, progress, and responsibility while preserving player agency.

Inde Navarrette Explains Nikki’s Violent Transformation in Obsession
entertainment3 months ago

Inde Navarrette Explains Nikki’s Violent Transformation in Obsession

In a Hollywood Reporter interview, Inde Navarrette breaks down Nikki’s terrifying transformation in Curry Barker’s Obsession—how a wish from Bear unleashes a possessed, violent side, the practical, non-CGI crafting of Nikki’s movement, and the ending in which Bear sacrifices himself to undo the wish. She also discusses the TIFF premiere, Focus Features’ acquisition, influences like Jennifer’s Body and Mia Goth, and the possibility of revisiting the world in a sequel.

"Starfield Lead Reveals Last-Minute Ending Twist as 'Panic Button' Solution Due to Team Overbooking"
gaming2 years ago

"Starfield Lead Reveals Last-Minute Ending Twist as 'Panic Button' Solution Due to Team Overbooking"

The lead quest designer for Starfield revealed that the action-packed ending of the RPG was a last-minute addition conceived out of "necessity and urgency" to tie the story together and provide a satisfying conclusion. The 500-strong development team's size and structure led to challenges in collaboration and resource allocation, resulting in the need for a quick solution. The ending involves dimension-hopping and revisiting locations, providing an efficient use of the game's world but potentially leaving some story threads unresolved.