Subnautica 2 devs defend non-violence, promise tweaks to creature encounters

TL;DR Summary
Unknown Worlds says Subnautica 2 will stay true to a non-violent core, while promising patches to improve creature encounters by adjusting aggression timing, aggro ranges, flare usefulness, and tool/vehicle interactions, in order to keep encounters fair, readable, and engaging. They acknowledge requests for direct combat and note mods will let players kill creatures, but reiterate the game’s design direction and that changes will focus on making non-violent play feel more satisfying.
- It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds Rock Paper Shotgun
- A Letter To The Community From The Subnautica 2 Team Unknown Worlds
- 'You're Not Ever Getting Actual Weapons, Sorry' — Subnautica 2 Dev Apologises for Recent Comments on Killing Fish, Promises Gameplay Changes but Rules Out Combat IGN
- Subnautica 2 Improvements On The Way, But No, You Can't Fight The Fish GameSpot
- Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it Rock Paper Shotgun
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