The Sinking City 2 PC: Practical Settings Guide for Smoother Frames

This GPU-heavy Unreal Engine 5 title offers little visual payoff from most standard settings beyond Ultra, and the key gains come from targeted upscaling. The article notes unusually smooth shader compilation but mixed CPU performance, with VRR helping only if the CPU/memory bottlenecks aren’t extreme. A recommended optimized profile uses DLSS Super Resolution on RTX GPUs (TSR for AMD/Intel) and keeps View Distance, Post-Processing, Textures, and Foliage largely at Ultra for image quality, while dialing down Effects, Anti-Aliasing, Global Illumination, Shading, and Hair to balance visuals and fps. In testing, this profile delivered about an 18% average FPS gain and 13% better 1%/0.1% lows versus Ultra at 1440p, though further gains rely on upscaling/frame generation rather than traditional quality sliders. HDR, FoV, DLAA, and XeSS are missing or subpar, limiting options for non-NVIDIA GPUs. Final takeaway: pair the optimized settings with DLSS on RTX GPUs for smoother gameplay, while AMD/Intel users stick to TSR and expect CPU/memory bottlenecks on higher canvases. Finally, if you crave significant performance boosts beyond this, you’ll need to lower internal resolution via dlss/tsr rather than rely on conventional settings.
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