Tag

Upscaling

All articles tagged with #upscaling

Valve quietly retracts Steam Machine 4K60 claim as specs update rolls out
gaming16 days ago

Valve quietly retracts Steam Machine 4K60 claim as specs update rolls out

Valve updated the Steam Machine page to replace the earlier claim of '4K gaming at 60 FPS with FSR' with 'Up to 4K gaming with FSR 4.1,' a change made without notice amid heightened scrutiny of the device; observers say the machine effectively targets 1080p with upscaling and that some titles may still require lowering settings to maintain smooth framerates, with Valve not explaining the rationale for the update.

Star Wars Galactic Racer: a physics-focused pod-race dream in UE5
gaming21 days ago

Star Wars Galactic Racer: a physics-focused pod-race dream in UE5

Digital Foundry previews Fuse Games’ Star Wars: Galactic Racer, a UE5-based arcade racer emphasizing physics-driven destruction, thermal terrain effects, and a four-vehicle archetype roster. The game uses photogrammetry and Nanite for high-fidelity environments, with Lumen lighting on PS5/PS5 Pro and Series X, and screen-space reflections for performance. It targets 60fps on base PS5 and Series X, with dynamic TSR upscaling (PS5 Pro uses PSSR) and a broad upscaling toolkit (DLSS 4.5, XeSS, FSR 4). PC configurations including RTX 4090 can push high frame rates (around 150fps with frame generation and ray reconstruction), while Series S prioritizes lightmass probes for balance. Notably, collisions trigger Burnout-style takedowns, and environmental heat and cold influence vehicle performance. An early look suggests a promising blend of nostalgia and modern tech ahead of the October 6 launch, with ongoing polish planned.

FSR 4.1 Boosts Older GPUs, Expands RDNA 3 Reach
technology22 days ago

FSR 4.1 Boosts Older GPUs, Expands RDNA 3 Reach

AMD launches FSR 4.1 for Radeon RX 7000-series GPUs, promising better image quality and smoother gameplay. It’s developing lightweight ML models to bring FSR 4.1 to RDNA 3 APUs and plans RDNA 2 support in early 2027. FSR 4.1 is already in 300+ games, with Doom: The Dark Ages Revelations and Assassin’s Creed Black Flag Resynced due in July.

AMD: FSR 4.1 Arrives on RDNA3 This July, Aims for RDNA4-Level Quality
technology1 month ago

AMD: FSR 4.1 Arrives on RDNA3 This July, Aims for RDNA4-Level Quality

At Computex 2026, AMD says FSR 4.1 will reach RDNA3 RX 7000 GPUs in July, delivering RDNA4-level quality with a differently structured model that converts FP8 to INT8 for RDNA3; RDNA2 support is planned for 2027 after extensive optimization, using a multi-tier training pipeline on Instinct MI accelerators, Radeon Pro workstations with ROCm, and broad PC configuration testing to ensure wide compatibility.

RX 9070 GRE: A $549 GPU That Delivers Less Than Its Siblings
technology1 month ago

RX 9070 GRE: A $549 GPU That Delivers Less Than Its Siblings

Ars Technica’s review argues the RX 9070 GRE is a downgraded take on AMD’s RX 9070, with 3,072 shader cores, a 192-bit bus, and 12GB RAM at the same $549 MSRP; at 1440p it sits 10–20% slower than the regular 9070 and often trails the RTX 5070, while 4K performance with ray tracing is spotty, making memory and bandwidth the bottlenecks; overall, the GRE feels like GPU shrinkflation and not good value compared with spending a bit more on the non-GRE RX 9070 or considering Nvidia alternatives.

AMD extends FSR 4 to older RDNA GPUs, with performance trade-offs ahead
technology2 months ago

AMD extends FSR 4 to older RDNA GPUs, with performance trade-offs ahead

AMD will bring FSR 4.1 to older RDNA3/3.5 GPUs starting July (RX 7000 series and integrated 890M/8060S), with early 2027 rollout to RDNA2 GPUs (RX 6000, Steam Deck GPU, 680M) and potential PlayStation 5/Xbox Series X|S support later. Because older chips run FSR 4 on INT8 rather than FP8, performance may see a noticeable hit and image quality may vary, with early estimates around a 10–20% slowdown versus FSR 3.1 on comparable hardware. Games that support FSR 4 will work via the Radeon driver, and FSR 3.1 titles can be forced to use FSR 4, broadening compatibility beyond RDNA4 hardware.

FSR 4.1 Expands to Older Radeon GPUs: RDNA3 in July, RDNA2 in 2027
technology2 months ago

FSR 4.1 Expands to Older Radeon GPUs: RDNA3 in July, RDNA2 in 2027

AMD will broaden FSR 4.1 support beyond its latest RDNA 4 cards, bringing it to RDNA3-based Radeon 7000 GPUs in July and to RDNA2-based Radeon 6000 GPUs in 2027 via a phased rollout. The upgrade promises better motion detail, RT denoising, and a more capable Ultra Performance mode, with initial titles including Forza Horizon 6, Death Stranding 2, and Crimson Desert as benchmarks for the new features.

Lego Batman’s Frame-Gen 30fps Debacle Highlights Flawed PC Specs Marketing
technology2 months ago

Lego Batman’s Frame-Gen 30fps Debacle Highlights Flawed PC Specs Marketing

Digital Foundry critiques Lego Batman: Legacy of the Dark Knight’s PC specs sheet for listing a 1080p 30fps base with frame generation, which would imply a native ~15fps and heavy upscaling; argues this misleads players, calls for a clearer native target (ideally ~60fps) and more transparent hardware requirements even when frame-boosting tech is used, and notes the marketing misstep while planning to test real-world performance on PC and consoles.

Pragmata Looks Sharpest on PS5 Pro, Digital Foundry Finds
gaming2 months ago

Pragmata Looks Sharpest on PS5 Pro, Digital Foundry Finds

Digital Foundry’s analysis shows Pragmata looks notably better on PS5 Pro, thanks to the PS5 Pro’s PSSR2 upscaling which takes an 864p internal image and upscales it to 2160p, delivering a sizable image-quality boost over the base PS5 (which uses 1080p/60fps with FSR1). A 120fps Frame Rate mode is available on Pro (though it targets 1440p), VRR can help, and ray-traced reflections are still somewhat limited. In short, Pragmata benefits significantly from PS5 Pro’s optimizations, making the Pro version the stronger option visually and performance-wise.

Pragmata Finds Its Best Voice on PS5 Pro
technology2 months ago

Pragmata Finds Its Best Voice on PS5 Pro

Digital Foundry’s Pragmata verdict finds the PS5 Pro delivers the strongest overall package: native 864p with PSSR upscaling to 4K and a 120Hz mode with RT and hair upgrades. PS5 and Xbox Series X run 1080p upscaled to 4K (FSR1) with RT limited to the resolution mode, while Series S sticks to 720p with no RT. Both frame-rate and resolution modes target 60fps, but the resolution mode is more variable. Overall, Pragmata looks best on PS5 Pro, with PS5/Series X offering solid performance but fewer features, and Series S being the least capable.

PS5 Pro Gets a Targeted Visual Boost With PSSR 2
technology3 months ago

PS5 Pro Gets a Targeted Visual Boost With PSSR 2

A software update adds PSSR 2 upscaling to the PS5 Pro, boosting visuals on a select set of games (notably with ray tracing in Resident Evil Requiem) and improving motion fidelity for titles reconfigured to use the tech. However, gains are uneven and largely depend on developers updating games for PSSR 2. At $750 (excluding the $80 disc drive), the PS5 Pro remains the best piecemeal option for high-fidelity console gaming, while many titles don’t fully leverage the updater.