Tag

Dlss

All articles tagged with #dlss

Nvidia Retires GeForce Control Panel, Migrating Core Features to the Nvidia App
technology1 day ago

Nvidia Retires GeForce Control Panel, Migrating Core Features to the Nvidia App

Nvidia has officially retired its 20-year GeForce Control Panel, porting all actively supported features to the Nvidia app. The legacy Control Panel will remain on PCs only if you reinstall drivers, but it won’t receive updates. RTX Pro features will be supported until migration is complete. The Nvidia app now handles driver downloads/installs, game settings, and DLSS modes, alongside a new Game Ready driver released for 007 First Light.

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS
technology13 days ago

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS

Digital Foundry’s verdict on Indiana Jones and the Great Circle for Switch 2 is highly positive: the port leverages features like strand-based hair, screen-space reflections, and RTGI, with DLSS helping achieve a docked 1080p image. Most of the game sticks to a steady 30fps, though occasional drops occur in busy scenes and distant characters render at 15fps to optimize performance. Texture quality is slightly reduced to fit the 64GB cartridge, but the experience remains strong for a physical Switch 2 launch title.

Switch 2 Delivers Sharper Image, but Pauses at 30 FPS in Indiana Jones Showdown
technology14 days ago

Switch 2 Delivers Sharper Image, but Pauses at 30 FPS in Indiana Jones Showdown

A new graphics comparison video pits Indiana Jones and the Great Circle on Nintendo Switch 2, Xbox Series S, and PS5 Pro. Switch 2 edges the others in resolution thanks to DLSS, but runs at 30 FPS while the PS5 Pro and Series S versions target 60 FPS, with Switch 2 using slightly lower settings (distant geometry, shadows, vegetation). The game launches today on Switch 2 both physically and digitally.

Indy on Switch 2 Delivers a Surprisingly Solid Port
gaming15 days ago

Indy on Switch 2 Delivers a Surprisingly Solid Port

Indiana Jones and the Great Circle arrives on Switch 2 with solid 30fps performance, targeting 1080p docked and 720p handheld. The port uses DLSS upscaling and offers faithful visuals, strong character work, and responsive gyro/mouse controls, but it trades some high-end shadow quality and draw distance, and experiences occasional cutscene frame drops and loading hiccups. Overall it's a strong third-party conversion for Switch 2, though the Order of the Giants DLC is sold separately.

FF7 Rebirth Lands on Switch 2 With Advanced Optimizations
technology21 days ago

FF7 Rebirth Lands on Switch 2 With Advanced Optimizations

Final Fantasy 7 Rebirth lands on Switch 2 with deep porting optimizations: redesigned background LODs and materials, NPC load management, and culling to sustain 30fps in open-world and city scenes. The game uses dynamic resolution (handheld up to 1344x756, min 672x380; docked between 1920x1080 and 960x540) paired with DLSS, plus mesh shading to maintain visuals. These choices reflect lessons from Final Fantasy 7 Remake Intergrade, ensuring parity between docked and handheld experiences.

FF7 Rebirth on Switch 2 Uses DLSS to Push Open-World Graphics, Hair Rendering Tweaked
gaming26 days ago

FF7 Rebirth on Switch 2 Uses DLSS to Push Open-World Graphics, Hair Rendering Tweaked

Final Fantasy 7 Rebirth on Nintendo Switch 2 uses dynamic DLSS-driven rendering with internal handheld resolutions from 756p–380p and docked 1080p–540p; actual output is higher thanks to DLSS, while hair rendering gets subtle blur adjustments to balance density and direction in the game’s larger open world. Release is scheduled for June 3, 2026.

FFVII Remake Rebirth on Switch 2 Sets Up Trilogy Finale
gaming26 days ago

FFVII Remake Rebirth on Switch 2 Sets Up Trilogy Finale

Naoki Hamaguchi explains why Final Fantasy VII Remake and Rebirth are being ported to Switch 2 in quick succession to form a cohesive trilogy, detailing rendering optimizations (dynamic DLSS, background LOD adjustments) and efforts to keep handheld and docked experiences consistent. Rebirth launches on Switch 2 on June 3, 2026, as the team presses on with the final untitled installment; he also shares his downtime routine (short walks) and his interest in upcoming Switch 2 titles like Splatoon Raiders.

FFVII Rebirth on Switch 2 Uses DLSS to Deliver Varied Resolutions Across Modes
gaming26 days ago

FFVII Rebirth on Switch 2 Uses DLSS to Deliver Varied Resolutions Across Modes

FFVII Rebirth on Switch 2 uses DLSS to dynamically scale internal resolution, hitting up to 1344×756 (1656? no, keep as 1344×756) in handheld and 1920×1080 in docked (with lower bounds of 672×380 and 960×540 respectively). The approach mirrors Remake and balances rendering load across the game’s larger open world rather than cranking native resolution; a free eShop demo is available ahead of its June 3, 2026 release. Director Naoki Hamaguchi notes he’s completed over 40 full playthroughs during development, and while some textures appear slightly lower-res in the demo, impressions are largely positive and a full interview is coming.

FFVII Rebirth Switch 2 Port Scores Big on Ambition, With Notable Trade-Offs
gaming28 days ago

FFVII Rebirth Switch 2 Port Scores Big on Ambition, With Notable Trade-Offs

Initial previews of Final Fantasy VII Rebirth on Nintendo Switch 2 are largely positive, praising the handheld performance and the use of DLSS, with critics noting steady 30 FPS in handheld, quick load times, and strong visuals compared with prior ports, while acknowledging some texture pop-ins and hair-detail compromises due to resolution and anti-aliasing — suggesting it could be the Switch 2’s most ambitious port yet, arriving June 3, 2026.

Nvidia’s AI pivot leaves gamers feeling left behind
technology1 month ago

Nvidia’s AI pivot leaves gamers feeling left behind

Nvidia’s AI boom has shifted the company from a gamer-favored GPU maker to a data-center powerhouse with high margins, as memory shortages push prioritization toward AI chips and raise the possibility of 2026 being the first year without a new GeForce generation. The controversy over DLSS 5, which uses generative AI to alter in-game visuals, has sparked backlash from gamers worried about AI changing art and potentially replacing developers, even as Nvidia says gaming remains part of its roadmap and its GeForce NOW cloud service expands accessibility.

Pragmata on Switch 2: 1080p Docked, 360p Portable, DLSS unlocks performance
gaming1 month ago

Pragmata on Switch 2: 1080p Docked, 360p Portable, DLSS unlocks performance

Digital Foundry’s Pragmata Switch 2 tech analysis finds a port with notable downgrades in lighting, shadows, and hair rendering, but the game runs on Switch 2 as a current-gen port. Docked output is 1080p (internal ~540p); portable is around 360p. The FPS is unlocked, with exterior sequences typically in the 30–40 FPS range and interiors around the 50s, and DLSS helps improve image quality overall.