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Dlss

All articles tagged with #dlss

NVIDIA DLSS 4.5 Unlocks Up to 6X AI Frame Boost for RTX 50‑Series
technology11 days ago

NVIDIA DLSS 4.5 Unlocks Up to 6X AI Frame Boost for RTX 50‑Series

NVIDIA’s DLSS 4.5 update adds Dynamic Multi Frame Generation and Multi Frame Generation 6X for RTX 50‑series GPUs. The AI-driven features interpolate extra frames to raise FPS without speeding native frames, with 6X capable of up to five new frames per native frame and about a 35% 4K FPS boost, albeit with possible artifacts in certain scenes. Supported games include 007 First Light, CONTROL Resonant Directive 8020, and Tides of Annihilation.

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning
tech11 days ago

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning

Nvidia rolled out a DLSS 4.5 update in a Nvidia app beta that adds 6x Multi Frame Generation for RTX 50-series GPUs, generating five extra frames per native frame with minimal latency. It also introduces Dynamic Frame Generation, an auto-tuning feature that switches between Multi Frame levels to balance frame rate, image quality, and responsiveness. A new DLSS Frame Generation Model improves on UI elements, and the beta brings DLSS 4.5 updates to more than 20 games, including ARC Raiders and Marvel Rivals.

FH6 PC Specs Unveiled: Ray Tracing, DLSS, and Ally Ready
technology16 days ago

FH6 PC Specs Unveiled: Ray Tracing, DLSS, and Ally Ready

Playground Games has published PC system requirements for Forza Horizon 6, detailing Minimum to Extreme presets (including Extreme RT), confirming ray-traced reflections and RTGI, DLSS options across RTX generations, high uncapped framerates and ultrawide support, plus compatibility with Steam Deck and ROG Xbox Ally, ahead of the May 19, 2026 launch on Xbox and PC.

DLSS 5 Sparks Controversy as Nvidia Pushes AI-Generated Faces in Games
technology21 days ago

DLSS 5 Sparks Controversy as Nvidia Pushes AI-Generated Faces in Games

Nvidia unveiled DLSS 5 at GTC, a new AI upscaling system that uses generative AI to add photorealistic facial detail and lighting in games. The demo drew significant backlash from players who found the results uncanny or off-putting and from developers worried about artist intent and a one-size-fits-all approach. The technology can be toggled on or off, but Nvidia argues it could become the default in a few years, raising questions about artistic control and realism in gaming.

DLSS 5 Draws Online Fire as YouTube Dislikes Surge
technology23 days ago

DLSS 5 Draws Online Fire as YouTube Dislikes Surge

NVIDIA’s DLSS 5 announcement has sparked a major online backlash, with the official video drawing roughly 84% dislikes (over 82k dislikes vs 16k likes) from about 1.5 million views, and other NVIDIA demos faring poorly as well. Developers from Capcom and Ubisoft say they were surprised by the results, while NVIDIA’s Jensen Huang defends the tech as giving users control and flexibility. DLSS 5 is billed as real-time neural rendering that can be turned off or set to maximum fidelity, and a rollout is expected later this year.

Death Stranding 2 PC Details: 'To the Wilder' Mode and Ray-Traced Upgrades
gaming24 days ago

Death Stranding 2 PC Details: 'To the Wilder' Mode and Ray-Traced Upgrades

Sony and Kojima Productions outlined the PC version of Death Stranding 2: On the Beach, releasing on March 19, which adds a new PC-only challenge called 'to the Wilder', a VR training area, new fieldware (including bandanas), and Chiral Feline visits with Photo Mode updates. The PlayStation 5 version will receive these additions simultaneously. PC tech features from Nixxes Software include DLSS/FSR/XeSS upscaling and frame generation, uncapped framerates, full mouse/keyboard support, and complete DualSense integration with spatial sound; 32:9 ultrawide gameplay (21:9 for cutscenes) is supported, with optional ray tracing for reflections and ambient occlusion (not required for the core experience).

Nvidia’s DLSS 5 Promises Real-Time AI Upscaling, But Critics Call It Uncanny
technology25 days ago

Nvidia’s DLSS 5 Promises Real-Time AI Upscaling, But Critics Call It Uncanny

Nvidia announced at GTC 2026 that DLSS 5 will introduce a real-time AI rendering model that infuses scenes with new materials for more realistic lighting while preserving artists’ control. The tech, which supports 4K and is headed to titles like Assassin’s Creed: Shadows and Oblivion Remastered, also aims to deliver up to 6x frame generation to match monitor refresh rates. However, demonstrations show AI-generated character alterations that some describe as uncanny or sloppily rendered, fueling debate over how far AI-upscaled visuals should go in games.

NVIDIA’s DLSS 5 promises photoreal AI rendering for 4K this fall
technology25 days ago

NVIDIA’s DLSS 5 promises photoreal AI rendering for 4K this fall

NVIDIA previews DLSS 5, a real-time AI upscaler that infuses scenes with photoreal lighting and materials and can run at up to 4K; demonstrated during a GTC 2026 keynote on games like Resident Evil: Requiem, Hogwarts Legacy, and Starfield, with NVIDIA pitching it as Hollywood-level real-time rendering that may eventually run on a single GPU after its current dual‑GPU showcase.

Nvidia's grand claim on gaming history meets DLSS-driven performance critique
technology1 month ago

Nvidia's grand claim on gaming history meets DLSS-driven performance critique

A GamesRadar feature challenges Nvidia CEO Jensen Huang’s assertion that Nvidia created the modern video game industry, arguing the company’s heavy focus on AI upscaling (DLSS) and multi‑frame generation acts more as a software fix than a hardware solution, with widespread concerns about declining native game optimization, bottlenecks in current GPUs, and growing developer reliance on upscaling to hit high frame rates.

Switch 2 Illuminates RE7, But Village Stumbles on Performance
gaming1 month ago

Switch 2 Illuminates RE7, But Village Stumbles on Performance

Capcom's Switch 2 port of Resident Evil 7 runs very well thanks to DLSS, delivering a steady 60fps with docked at ~720p upscaled to 1080p and handheld at 432p; RE Village, while visually strong and often benefiting from DLSS, shows more variable performance with frequent drops and less stable frame rates, particularly in exterior areas and handheld mode. Overall, RE7 is recommended; Village is more of a mixed bag due to performance fluctuations.

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem
technology1 month ago

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem

Digital Foundry’s analysis shows Resident Evil Requiem on Switch 2 runs at native 540p with DLSS, delivering better image quality than the Xbox Series S’s native 720p visuals, while the Series S delivers a much more stable ~60fps. Switch 2 can drop to around 30fps docked and into the 20s in handheld mode, highlighting a clear trade-off between visuals and performance across the two platforms.

Switch 2 DLSS Bridges the Gap in Resident Evil Requiem Versus PS5 Pro
technology1 month ago

Switch 2 DLSS Bridges the Gap in Resident Evil Requiem Versus PS5 Pro

A side-by-side video shows Switch 2's Resident Evil Requiem port, aided by DLSS, looking competitively close to PS5 Pro: Switch 2 runs a docked 540p base with DLSS upscaling toward 1080p, while PS5 Pro remains crisper due to higher internal resolution, though the gap is narrowed; Capcom trimmed geometry and textures on Switch 2 and tweaked hair design, but the port is solid overall.