Tag

Dlss

All articles tagged with #dlss

technology10 days ago

Oblivion Remastered Debuts on Switch 2 August 11 with DLSS

Bethesda Softworks and Virtuos announced The Elder Scrolls IV: Oblivion Remastered is coming to Nintendo Switch 2 on August 11. The standard version is $49.99 with a $59.99 Deluxe Edition, and the download size is 61.4GB. The Switch 2 release features DLSS, motion controls, touch screen, and Left/Right Hand mouse modes, running at 900p handheld and 1080p docked at 30fps, and includes The Shivering Isles and Knights of the Nine expansions.

Oblivion Remastered for Switch 2 delivers 30 FPS, DLSS, and mouse support
technology11 days ago

Oblivion Remastered for Switch 2 delivers 30 FPS, DLSS, and mouse support

Bethesda's The Elder Scrolls 4: Oblivion Remastered for Nintendo Switch 2 runs at 30 FPS in both docked and handheld modes, with 1080p when docked and 900p handheld. DLSS is supported in both modes, and the game adds motion controls, touchscreen, and left/right mouse modes. Editions include Standard, Digital Deluxe, and Physical Deluxe, each with the base game, Shivering Isles and Knights of the Nine, plus various DLC. The game is set to release on August 11, 2026.

AI Bets Push Nvidia Away From Regular PC Gaming Upgrades
business21 days ago

AI Bets Push Nvidia Away From Regular PC Gaming Upgrades

The piece argues Nvidia is shifting away from frequent PC-gaming upgrades toward AI/data-center profitability, exemplified by a $5.4B GPU sale to Valor that funds xAI and is booked as revenue while shifting risk. It traces a long-term pattern where hardware gains have slowed and prices risen, aided by rising wafer costs and EUV/node costs, pushing upgrade cycles from years to five or more. Nvidia has leaned on software like DLSS and frame generation to simulate gains and monetize through enterprise markets, rather than delivering regular hardware leaps for gamers. The author suggests Nvidia will continue serving gaming but is unlikely to return to the old, rapid upgrade cadence, leaving room for competitors if the AI/data-center focus remains dominant.

007 First Light on PC: Patch-Fixed DLSS Highlights a Solid Port with Upscaling Gaps
gaming22 days ago

007 First Light on PC: Patch-Fixed DLSS Highlights a Solid Port with Upscaling Gaps

Digital Foundry’s PC review finds 007 First Light a solid port after patch 1.0.5 fixes the DLSS issue; performance improves with higher-end CPUs but mid-range rigs can be CPU-bound, with DLSS gains now reasonable. Start from PS5/Series X presets, adjust texture quality to match VRAM, and reduce LOD if CPU-limited; volumetrics are demanding but tunable, and 60–120fps is feasible in many scenes. The PC build still lacks XeSS/FSR4 and DRS, and would benefit from frame generation, but overall it’s a well-performing PC port worth recommending.

Switch 2 Year One: A Real Generational Leap Worth the Hype
technology1 month ago

Switch 2 Year One: A Real Generational Leap Worth the Hype

Digital Foundry’s year-one verdict on Switch 2 praises a genuine generational upgrade driven by a custom T239 SoC, DLSS-based upscaling, and strong backwards compatibility that yields higher resolutions and smoother frame rates across many ports and first-party titles. It highlights improvements like 120Hz modes in docked play and better patch-driven performance, while noting drawbacks such as a lackluster LCD, some VRR limitations in handheld, and Nintendo’s uneven deployment of newer tech. Overall, Switch 2 is seen as a capable, long-lived upgrade that narrows the gap with current-gen consoles rather than matching their raw power.

FF7 Rebirth: Switch 2 Gains Ground, Xbox 60fps Mode Remains Flawed
technology1 month ago

FF7 Rebirth: Switch 2 Gains Ground, Xbox 60fps Mode Remains Flawed

Digital Foundry’s final take on Final Fantasy VII Rebirth finds Switch 2 benefiting from substantial optimizations that push toward a stable 30fps with DLSS upscaling, at the cost of some texture detail and draw-distance cuts. Xbox Series X|S delivers mostly solid 30fps, but the 60fps mode remains plagued by frame drops and a camera judder bug, with Series S often rendering at lower resolutions. Overall, Switch 2’s 30fps performance stands out as the more consistently reliable target among the tested platforms.

Nvidia Retires GeForce Control Panel, Migrating Core Features to the Nvidia App
technology1 month ago

Nvidia Retires GeForce Control Panel, Migrating Core Features to the Nvidia App

Nvidia has officially retired its 20-year GeForce Control Panel, porting all actively supported features to the Nvidia app. The legacy Control Panel will remain on PCs only if you reinstall drivers, but it won’t receive updates. RTX Pro features will be supported until migration is complete. The Nvidia app now handles driver downloads/installs, game settings, and DLSS modes, alongside a new Game Ready driver released for 007 First Light.

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS
technology1 month ago

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS

Digital Foundry’s verdict on Indiana Jones and the Great Circle for Switch 2 is highly positive: the port leverages features like strand-based hair, screen-space reflections, and RTGI, with DLSS helping achieve a docked 1080p image. Most of the game sticks to a steady 30fps, though occasional drops occur in busy scenes and distant characters render at 15fps to optimize performance. Texture quality is slightly reduced to fit the 64GB cartridge, but the experience remains strong for a physical Switch 2 launch title.

Switch 2 Delivers Sharper Image, but Pauses at 30 FPS in Indiana Jones Showdown
technology1 month ago

Switch 2 Delivers Sharper Image, but Pauses at 30 FPS in Indiana Jones Showdown

A new graphics comparison video pits Indiana Jones and the Great Circle on Nintendo Switch 2, Xbox Series S, and PS5 Pro. Switch 2 edges the others in resolution thanks to DLSS, but runs at 30 FPS while the PS5 Pro and Series S versions target 60 FPS, with Switch 2 using slightly lower settings (distant geometry, shadows, vegetation). The game launches today on Switch 2 both physically and digitally.

Indy on Switch 2 Delivers a Surprisingly Solid Port
gaming2 months ago

Indy on Switch 2 Delivers a Surprisingly Solid Port

Indiana Jones and the Great Circle arrives on Switch 2 with solid 30fps performance, targeting 1080p docked and 720p handheld. The port uses DLSS upscaling and offers faithful visuals, strong character work, and responsive gyro/mouse controls, but it trades some high-end shadow quality and draw distance, and experiences occasional cutscene frame drops and loading hiccups. Overall it's a strong third-party conversion for Switch 2, though the Order of the Giants DLC is sold separately.

FF7 Rebirth Lands on Switch 2 With Advanced Optimizations
technology2 months ago

FF7 Rebirth Lands on Switch 2 With Advanced Optimizations

Final Fantasy 7 Rebirth lands on Switch 2 with deep porting optimizations: redesigned background LODs and materials, NPC load management, and culling to sustain 30fps in open-world and city scenes. The game uses dynamic resolution (handheld up to 1344x756, min 672x380; docked between 1920x1080 and 960x540) paired with DLSS, plus mesh shading to maintain visuals. These choices reflect lessons from Final Fantasy 7 Remake Intergrade, ensuring parity between docked and handheld experiences.

FF7 Rebirth on Switch 2 Uses DLSS to Push Open-World Graphics, Hair Rendering Tweaked
gaming2 months ago

FF7 Rebirth on Switch 2 Uses DLSS to Push Open-World Graphics, Hair Rendering Tweaked

Final Fantasy 7 Rebirth on Nintendo Switch 2 uses dynamic DLSS-driven rendering with internal handheld resolutions from 756p–380p and docked 1080p–540p; actual output is higher thanks to DLSS, while hair rendering gets subtle blur adjustments to balance density and direction in the game’s larger open world. Release is scheduled for June 3, 2026.

FFVII Remake Rebirth on Switch 2 Sets Up Trilogy Finale
gaming2 months ago

FFVII Remake Rebirth on Switch 2 Sets Up Trilogy Finale

Naoki Hamaguchi explains why Final Fantasy VII Remake and Rebirth are being ported to Switch 2 in quick succession to form a cohesive trilogy, detailing rendering optimizations (dynamic DLSS, background LOD adjustments) and efforts to keep handheld and docked experiences consistent. Rebirth launches on Switch 2 on June 3, 2026, as the team presses on with the final untitled installment; he also shares his downtime routine (short walks) and his interest in upcoming Switch 2 titles like Splatoon Raiders.

FFVII Rebirth on Switch 2 Uses DLSS to Deliver Varied Resolutions Across Modes
gaming2 months ago

FFVII Rebirth on Switch 2 Uses DLSS to Deliver Varied Resolutions Across Modes

FFVII Rebirth on Switch 2 uses DLSS to dynamically scale internal resolution, hitting up to 1344×756 (1656? no, keep as 1344×756) in handheld and 1920×1080 in docked (with lower bounds of 672×380 and 960×540 respectively). The approach mirrors Remake and balances rendering load across the game’s larger open world rather than cranking native resolution; a free eShop demo is available ahead of its June 3, 2026 release. Director Naoki Hamaguchi notes he’s completed over 40 full playthroughs during development, and while some textures appear slightly lower-res in the demo, impressions are largely positive and a full interview is coming.