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Dlss

All articles tagged with #dlss

The Sinking City 2 PC: Practical Settings Guide for Smoother Frames
gaming1 day ago

The Sinking City 2 PC: Practical Settings Guide for Smoother Frames

This GPU-heavy Unreal Engine 5 title offers little visual payoff from most standard settings beyond Ultra, and the key gains come from targeted upscaling. The article notes unusually smooth shader compilation but mixed CPU performance, with VRR helping only if the CPU/memory bottlenecks aren’t extreme. A recommended optimized profile uses DLSS Super Resolution on RTX GPUs (TSR for AMD/Intel) and keeps View Distance, Post-Processing, Textures, and Foliage largely at Ultra for image quality, while dialing down Effects, Anti-Aliasing, Global Illumination, Shading, and Hair to balance visuals and fps. In testing, this profile delivered about an 18% average FPS gain and 13% better 1%/0.1% lows versus Ultra at 1440p, though further gains rely on upscaling/frame generation rather than traditional quality sliders. HDR, FoV, DLAA, and XeSS are missing or subpar, limiting options for non-NVIDIA GPUs. Final takeaway: pair the optimized settings with DLSS on RTX GPUs for smoother gameplay, while AMD/Intel users stick to TSR and expect CPU/memory bottlenecks on higher canvases. Finally, if you crave significant performance boosts beyond this, you’ll need to lower internal resolution via dlss/tsr rather than rely on conventional settings.

Switch 2’s Call of Duty Port Trades Resolution for 60fps, Early Feedback Mixed
technology3 days ago

Switch 2’s Call of Duty Port Trades Resolution for 60fps, Early Feedback Mixed

Activision’s Call of Duty lands on Switch 2 as part of a 10-year Nintendo deal; early impressions of Modern Warfare 4 on the console show a port that prioritizes frame rate over resolution—about 60fps docked with some hitching and heavy artifacting, but better perceived in handheld mode, with DLSS integration noted and cross-play/final performance still to be confirmed ahead of the October 23, 2026 release.

Switch 2 bows to Tamriel: Oblivion Remastered shows first gameplay
gaming17 days ago

Switch 2 bows to Tamriel: Oblivion Remastered shows first gameplay

Early gameplay footage has emerged of The Elder Scrolls 4: Oblivion Remastered on Nintendo Switch 2, ahead of its August 11 release. The demo showcases a 30fps target with docked 1080p and handheld 900p, aided by DLSS for image quality. The remaster includes the Shivering Isles and Knights of the Nine DLC, with mouse controls confirmed and multiple editions noted in advance of launch.

Beast of Reincarnation hits 4K 90–110 FPS on RTX 5090 as UE5 features stay idle
gaming21 days ago

Beast of Reincarnation hits 4K 90–110 FPS on RTX 5090 as UE5 features stay idle

A leaked build of Beast of Reincarnation, a new action RPG from GAME FREAKS, runs native 4K/Max on an RTX 5090 at about 90–110 FPS in the demo area. It uses Unreal Engine 5.4.4.0 and supports DLSS/FSR 3, but not Frame Generation or XeSS, and RT appears broken since enabling it makes no visual or performance difference. Lumen/Nanite aren’t utilized, resulting in flatter lighting and noticeable pop‑in, with a few traversal stutters. Shader compilation occurs on first launch (brief black screen), and a full PC performance article with broader GPU coverage is coming later.

Beast of Reincarnation Drops PC Specs: 16GB RAM, SSD, and 1080p Targets
gaming24 days ago

Beast of Reincarnation Drops PC Specs: 16GB RAM, SSD, and 1080p Targets

DSOGaming reveals Beast of Reincarnation’s PC requirements: minimum specs are 64‑bit Windows 10/11, an i5‑8400 or Ryzen 5 3600, 16 GB RAM, GTX 1070 or RX 580, 45 GB storage (SSD required), targeting 1080p/40fps with DLSS/FSR Performance. Recommended specs upgrade to a 64‑bit Windows 11 machine with an i7‑12700K or Ryzen 7 5800X, 16 GB RAM, RTX 3060 or RX 6700 XT, 45 GB storage (SSD), for 1080p/60fps with DLSS/FSR3. Release is set for August 4.

technology1 month ago

Oblivion Remastered Debuts on Switch 2 August 11 with DLSS

Bethesda Softworks and Virtuos announced The Elder Scrolls IV: Oblivion Remastered is coming to Nintendo Switch 2 on August 11. The standard version is $49.99 with a $59.99 Deluxe Edition, and the download size is 61.4GB. The Switch 2 release features DLSS, motion controls, touch screen, and Left/Right Hand mouse modes, running at 900p handheld and 1080p docked at 30fps, and includes The Shivering Isles and Knights of the Nine expansions.

Oblivion Remastered for Switch 2 delivers 30 FPS, DLSS, and mouse support
technology1 month ago

Oblivion Remastered for Switch 2 delivers 30 FPS, DLSS, and mouse support

Bethesda's The Elder Scrolls 4: Oblivion Remastered for Nintendo Switch 2 runs at 30 FPS in both docked and handheld modes, with 1080p when docked and 900p handheld. DLSS is supported in both modes, and the game adds motion controls, touchscreen, and left/right mouse modes. Editions include Standard, Digital Deluxe, and Physical Deluxe, each with the base game, Shivering Isles and Knights of the Nine, plus various DLC. The game is set to release on August 11, 2026.

AI Bets Push Nvidia Away From Regular PC Gaming Upgrades
business2 months ago

AI Bets Push Nvidia Away From Regular PC Gaming Upgrades

The piece argues Nvidia is shifting away from frequent PC-gaming upgrades toward AI/data-center profitability, exemplified by a $5.4B GPU sale to Valor that funds xAI and is booked as revenue while shifting risk. It traces a long-term pattern where hardware gains have slowed and prices risen, aided by rising wafer costs and EUV/node costs, pushing upgrade cycles from years to five or more. Nvidia has leaned on software like DLSS and frame generation to simulate gains and monetize through enterprise markets, rather than delivering regular hardware leaps for gamers. The author suggests Nvidia will continue serving gaming but is unlikely to return to the old, rapid upgrade cadence, leaving room for competitors if the AI/data-center focus remains dominant.

007 First Light on PC: Patch-Fixed DLSS Highlights a Solid Port with Upscaling Gaps
gaming2 months ago

007 First Light on PC: Patch-Fixed DLSS Highlights a Solid Port with Upscaling Gaps

Digital Foundry’s PC review finds 007 First Light a solid port after patch 1.0.5 fixes the DLSS issue; performance improves with higher-end CPUs but mid-range rigs can be CPU-bound, with DLSS gains now reasonable. Start from PS5/Series X presets, adjust texture quality to match VRAM, and reduce LOD if CPU-limited; volumetrics are demanding but tunable, and 60–120fps is feasible in many scenes. The PC build still lacks XeSS/FSR4 and DRS, and would benefit from frame generation, but overall it’s a well-performing PC port worth recommending.

Switch 2 Year One: A Real Generational Leap Worth the Hype
technology2 months ago

Switch 2 Year One: A Real Generational Leap Worth the Hype

Digital Foundry’s year-one verdict on Switch 2 praises a genuine generational upgrade driven by a custom T239 SoC, DLSS-based upscaling, and strong backwards compatibility that yields higher resolutions and smoother frame rates across many ports and first-party titles. It highlights improvements like 120Hz modes in docked play and better patch-driven performance, while noting drawbacks such as a lackluster LCD, some VRR limitations in handheld, and Nintendo’s uneven deployment of newer tech. Overall, Switch 2 is seen as a capable, long-lived upgrade that narrows the gap with current-gen consoles rather than matching their raw power.

FF7 Rebirth: Switch 2 Gains Ground, Xbox 60fps Mode Remains Flawed
technology2 months ago

FF7 Rebirth: Switch 2 Gains Ground, Xbox 60fps Mode Remains Flawed

Digital Foundry’s final take on Final Fantasy VII Rebirth finds Switch 2 benefiting from substantial optimizations that push toward a stable 30fps with DLSS upscaling, at the cost of some texture detail and draw-distance cuts. Xbox Series X|S delivers mostly solid 30fps, but the 60fps mode remains plagued by frame drops and a camera judder bug, with Series S often rendering at lower resolutions. Overall, Switch 2’s 30fps performance stands out as the more consistently reliable target among the tested platforms.

Nvidia Retires GeForce Control Panel, Migrating Core Features to the Nvidia App
technology3 months ago

Nvidia Retires GeForce Control Panel, Migrating Core Features to the Nvidia App

Nvidia has officially retired its 20-year GeForce Control Panel, porting all actively supported features to the Nvidia app. The legacy Control Panel will remain on PCs only if you reinstall drivers, but it won’t receive updates. RTX Pro features will be supported until migration is complete. The Nvidia app now handles driver downloads/installs, game settings, and DLSS modes, alongside a new Game Ready driver released for 007 First Light.

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS
technology3 months ago

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS

Digital Foundry’s verdict on Indiana Jones and the Great Circle for Switch 2 is highly positive: the port leverages features like strand-based hair, screen-space reflections, and RTGI, with DLSS helping achieve a docked 1080p image. Most of the game sticks to a steady 30fps, though occasional drops occur in busy scenes and distant characters render at 15fps to optimize performance. Texture quality is slightly reduced to fit the 64GB cartridge, but the experience remains strong for a physical Switch 2 launch title.