Splatoon Raiders Scraps Colonial Island Concept After Salmonid Sympathy Feedback

TL;DR Summary
The Splatoon Raiders development team abandoned an early colonial island setting after feedback that made players feel they were attacking Salmonids, redesigning the world to be eerier and more unfamiliar and adjusting Salmonid visuals and lighting ahead of the July 23 release.
- Splatoon Raiders Changed Design Because It Was Too Colonialist Kotaku
- Ask the Developer Vol. 22: Splatoon Raiders — Part 1 nintendo.com
- Splatoon Raiders Review: Round and round we go Stevivor
- Splatoon Raiders review – Nintendo’s inky shooter fades to grey The Guardian
- Nintendo keeps making shooters more friendly and approachable The Verge
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