A tiny concept-art moment in Resident Evil Requiem hints Leon Kennedy’s t-Virus infection is tied to a hidden wedding ring; after he’s cured, he removes the glove and reconnects the ring, suggesting he’s married to someone (likely Ada Wong or Claire Redfield), though Capcom keeps the partner ambiguous, fueling ongoing fan shipping wars.
A Splatoon 3 illustrator explains the challenges of turning the game’s Splatsville setting into dynamic art. Early sketches overemphasized action poses, making characters feel small and energy‑deficient, so the artist sought input from senior teammates and developers to adjust composition, perspective, and ink quality. Attention to small details—expressions, arm angles, hair silhouettes—and matching ink texture to a “thick yogurt” read helped maximize charm across game boxes, ads, videos, and events. The role, led by someone who has loved the series since student days, required iterating with the team to preserve dynamic movement while conveying a rougher, chaotic world. Work began about a year before launch, and positive global feedback confirmed the improvements; a follow‑up title, Splatoon Raiders, is in development for Nintendo Switch 2.
Leaked concept art from a developer’s portfolio—unverified as of now—appears to reference Bloodstone and other Fable 2-inspired areas, including a pub island and a swamp village called The Hamlet, suggesting the reboot may revisit familiar locations; official confirmation is awaited at the upcoming Xbox Developer Direct.
A leaked set of concept art for the Fable reboot hints at Bloodstone’s return with locations like Market District, Pub Island, and Arena, plus a swamp village Hamlet, sewer travel, werewolf encounters, and varied chests, signaling a broader open-world comeback ahead of the Xbox Developer Direct. The artwork’s age and specifics aren’t confirmed, and details may change before the official reveal.
Fresh Fable concept art leaked online hints at an expansive open world with villages and underground dungeons for Playground Games’ reboot, ahead of the full gameplay reveal at Xbox Developer Direct on January 22, 2026; the artwork is early concept and may change as development progresses.
A MP1st leak of official Fable concept art confirms Bloodstone—the returning town from Fable II—along with other locations, offering a preview of the reboot’s visual style ahead of the Xbox Developer Direct 2026 on Jan 22. Microsoft says the showcase will provide the first deep dive into the game, which is planned to launch this year on PC and Xbox Series X|S, with a potential PS5 release unconfirmed.
As Xbox Direct approaches, concept art for the Fable reboot reveals Albion locales including Bloodstone (a returning Fable II port town), Hamlet, sewers, and a castle entrance, plus a flood-affected version of Hamlet, a market district, and loot-filled chests. The imagery, from an artist who previously worked on the game, hints at a sprawling world and a first extended look at Fable at the upcoming presentation after about eight years of development and prior delays.
Larian Studios has decided not to use generative AI for creating concept art for their upcoming game Divinity to avoid any ambiguity about the origin of the art, following fan backlash and clarifications about their previous AI usage policies. They are exploring AI for other development purposes but will only use AI trained on data they own for in-game assets, and AI will not be used for writing or creative assets in the game.
Larian Studios has confirmed it will not use generative AI for creating concept art for the upcoming Divinity game to ensure all art remains original, although it plans to use AI internally to speed up development processes with trained models on its own data.
To celebrate the 10th anniversary of 'Star Wars: The Force Awakens,' the article explores how concept art and the creative team behind it helped shape the film's visual style and storytelling, highlighting key designs and their impact on the final movie.
Larian Studios CEO Swen Vincke clarified that the studio is not replacing concept artists with AI, but uses AI tools at early ideation stages to explore ideas and references, emphasizing that human artists still create the final concept art. The studio employs AI to speed up experimentation and stay competitive in the industry, despite concerns about AI's controversial impact on artists and creativity.
Larian CEO Swen Vincke clarified that the studio uses generative AI only for idea exploration and not for creating concept art or replacing artists, amidst backlash from fans and former employees. The studio emphasizes its commitment to original artwork and hiring skilled artists, and states it is exploring AI as a tool to enhance creativity without replacing human talent.
The book 'Metroid Prime 1–3: A Visual Retrospective' offers a detailed collection of concept art from the first three Metroid Prime games, providing insights into the game's development and artistic evolution, making it a must-have for fans despite some missing artist credits.
The new 210-page art book, 'Metroid Prime 1–3: A Visual Retrospective,' offers an in-depth look into Nintendo and Retro Studios' design process for the Metroid Prime series, featuring concept art, behind-the-scenes notes, and development insights, just ahead of the series' return with Metroid Prime 4: Beyond.
Nintendo has released a free 35-page digital sample of its upcoming 'Metroid Prime 1-3: A Visual Retrospective' art book, showcasing concept art from the trilogy, with the full 212-page book available for pre-order ahead of its October 28, 2025 release. The book includes insights from series producer Kensuke Tanabe and features art from the original Metroid Prime games, coinciding with the upcoming Metroid Prime 4 release and amiibo launches.