Sony Brings AI Upscaling to Base PS5 via New QSSR Tech

3 min read
Source: Kotaku
Sony Brings AI Upscaling to Base PS5 via New QSSR Tech
Photo: Kotaku
TL;DR

Sony has introduced Quick Spectral Super Resolution (QSSR), a new AI upscaling technology for the standard PlayStation 5. The feature, developed through the Project Amethyst collaboration with AMD, aims to improve image detail and stability on the base console. It is available immediately via patches for 'Marvel's Wolverine' and 'Ghost of Yotei', with Sony stating it will be offered to all developers.

Key points

  • Sony launched Quick Spectral Super Resolution (QSSR) for the standard PS5, a new performance tier of AI upscaling.
  • QSSR is the result of Project Amethyst, a collaboration between Sony and AMD.
  • The technology uses a streamlined neural network architecture and a hand-tuned implementation to maximize performance on the base console.
  • The first titles to support QSSR are 'Marvel's Wolverine' and 'Ghost of Yotei', which received patches on October 1, 2026.
  • Sony states that QSSR is a 'drop-in replacement' for titles that already support PSSR, requiring minimal tuning.
  • The technology is being offered broadly to all PlayStation developers.

Background

The PS5 Pro has featured PlayStation Spectral Super Resolution (PSSR), an AI upscaling technology that delivers more detailed and stable gameplay. However, the base PS5 lacks the dedicated machine learning silicon required for PSSR. This new QSSR technology aims to bridge the gap by bringing AI-guided upscaling to the standard console. Earlier coverage noted that 'Marvel's Wolverine' had previously faced viral rumors about AI-generated assets, which were debunked as a UV-map bug.

How outlets are covering it

Kotaku and PlayStation.Blog emphasize the technical improvements in image detail and stability, with quotes from developers at Insomniac Games and Sucker Punch Productions. Game Informer notes that while QSSR is a step forward, the visual improvements are not as obvious as those on the PS5 Pro. The Verge highlights that QSSR is slower than PSSR due to the lack of dedicated machine learning silicon on the base PS5, suggesting users should expect closer to an upscaled 1440p resolution rather than the upscaled 4K on the PS5 Pro.

Why it matters

This development is significant because it brings a key feature previously exclusive to the PS5 Pro to the standard PS5, potentially improving the visual experience for a wider audience. It also demonstrates Sony's ongoing collaboration with AMD to enhance graphics technology on its platforms.

What to watch

Sony will continue to offer QSSR to all PlayStation developers, and it remains to be seen which other games will adopt the technology. The company will likely monitor the performance and user feedback of QSSR in 'Marvel's Wolverine' and 'Ghost of Yotei' to refine the technology further.

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