
Cliff Bleszinski on sobriety, LawBreakers collapse, and a hopeful return to game dev
Cliff Bleszinski, the Gears of War and Unreal Tournament designer, discusses his long battle with alcoholism, saying the Gears trilogy was largely developed hungover and that he later became a non-functioning alcoholic; after a drinking-related seizure in March he’s four months sober and considering a return to game development, though not in PvP, with a preference for PvE and Horde-style modes. He also reflects on LawBreakers’ failure and the personal toll, hoping to move forward with healthier habits.
