A cyberpunk-themed trading card game (TCG) launched on Kickstarter smashed its $100,000 goal within minutes and has climbed to about $8.6 million (and counting), signaling massive early enthusiasm for the project linked to CD Projekt.
Luke Ross, known for a Cyberpunk 2077 VR conversion, says 505 Games issued a DMCA against his Ghostrunner VR mod, forcing him to pause Patreon and remove access to his 40+ conversions; Patreon auto-takedowns followed a previous CD Projekt DMCA, and Ross will extend existing subscribers’ access for one month with no benefits while the legal situation plays out.
CD Projekt issued a DMCA against Luke Ross’s Cyberpunk 2077 VR mod, part of the R.E.A.L. VR framework, because it was behind a Patreon paywall; the company said monetization without permission violated its fan-content guidelines and demanded the mod be made free (with optional donations) or removed. Ross argues the move shows the company’s focus on profit and says he’s stepping away from the project, noting prior takedowns of his other mods. The dispute underscores tensions between fan-made VR mods and IP owners, with Ross planning other VR work such as a Baldur’s Gate 3 mod.
Evidence suggests a third expansion for The Witcher 3 is in development, potentially featuring a 'Dune-style' desert region called Zerrikania, with plans possibly dating back several years. The expansion is expected to launch in 2026, filling a gap before The Witcher 4's release, and aims to re-engage players and expand the game's universe.
CD Projekt has sold its DRM-free game storefront GOG to co-founder Michał Kiciński for about $25 million, allowing the company to focus on developing new video games, while GOG continues to operate independently with plans to release future CD Projekt titles and maintain its focus on classic and indie games.
GOG, a DRM-free PC game store, has been acquired by its co-founder Michał Kiciński from CD Projekt for $25.2 million, emphasizing its commitment to preserving classic games and maintaining its independent, DRM-free philosophy, while continuing to sell titles from CD Projekt like The Witcher and Cyberpunk 2077.
Michał Kiciński, co-founder of CD PROJEKT, has acquired GOG, the DRM-free game platform, from CD PROJEKT for PLN 90.7 million, ensuring GOG's continued independence and alignment with its core values of classic game preservation and player ownership.
CD Projekt has hired key talent from Kingdom Come: Deliverance 2, including senior game designer Karel Kolmann, to work on The Witcher 4, which is in full-scale production and expected to release after 2026, with Ciri as the protagonist.
CD Projekt teased a mysterious future event involving NUSA President Rosalind Myers from Cyberpunk 2077's Phantom Liberty expansion, hinting at time travel and an ARG, but the community manager clarified it's not related to any upcoming DLC or patch, suggesting it’s likely just promotional hype.
CD Projekt is expanding its development teams for The Witcher 4 and Cyberpunk 2, with over 800 staff now involved, while their research division continues to develop Project Hadar, an enigmatic original game still in concept stage, focusing on story and gameplay prototyping without a confirmed development timeline.
CD Projekt's Cyberpunk 2077 for Switch 2 saw about 75% of buyers opting for the full physical cartridge in its launch month, highlighting the continued importance of physical releases for Nintendo audiences, despite strong digital sales and chart success.
CD Projekt has delayed the release of Cyberpunk 2077's upcoming 2.3 update, aiming for a scope similar to the previous 2.2 update, due to needing more time to ensure quality. The update was initially scheduled for June 26 but has been postponed, with further details to be announced later.
The development of The Witcher 4 is now more focused on console performance, particularly PS5, but CD Projekt still plans to optimize the game for high-end PCs, ensuring that players with powerful hardware can enjoy advanced graphical features like ray tracing and detailed environments.
CD Projekt is adopting a 'console-first' development approach for The Witcher 4 to ensure better optimization and avoid past issues like those experienced with Cyberpunk 2077, focusing on scaling from console to PC, with a goal of delivering high-quality visuals and performance across platforms.
CD Projekt aims to recapture the 'scrappy' and chaotic creative spirit of The Witcher 3 during the development of Witcher 4, focusing on a mix of tradition and innovation, with a release not expected before 2027.