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Cyberpunk 2077

All articles tagged with #cyberpunk 2077

Night City’s dice-drive Cyberpunk TCG aims for rapid, tactical duels
games4 days ago

Night City’s dice-drive Cyberpunk TCG aims for rapid, tactical duels

A hands-on preview of the unreleased Cyberpunk 2077 TCG by WeirdCo highlights fast, 20-minute matches built around 40–50 card decks (no more than three copies of a card) and three Legends. The game uses a dice-driven system (D4–D20) that starts a round clock when rolled; when a player hits seven gigs, they win, with sudden death at eight. Resources (eddies) and selling unused cards add depth, while artwork pulls from CD Projekt Red’s Night City vault and color-codes decks by skill trees. The reviewer praises the streamlined text, sharp visuals, and tournament-friendly structure, and plans to dive back in when the game launches later this year.

Cyberpunk 2077 Reaches 40 Million in Epic Comeback
technology4 days ago

Cyberpunk 2077 Reaches 40 Million in Epic Comeback

CD PROJEKT announced Cyberpunk 2077 has sold over 40 million copies across all platforms, marking a remarkable turnaround from its infamous 2020 launch thanks to ongoing updates (notably 2.0 and Phantom Liberty) that revived reception; the studio is pursuing future projects in the Cyberpunk universe (including Project Orion) and a Cyberpunk: Edgerunners 2 anime this Fall, while Witcher 4 development continues separately from these cyberpunk efforts.

Cyberpunk 2077 Reaches 40 Million Sold, Long-Tail Success Continues
gaming5 days ago

Cyberpunk 2077 Reaches 40 Million Sold, Long-Tail Success Continues

CD Projekt Red announced that Cyberpunk 2077 has sold 40 million copies worldwide (including the Ultimate Edition) six years after launch, averaging about 5 million per year and aided by the Phantom Liberty DLC and the Edgerunners anime; with development and update costs around $440 million, the sales imply over $1 billion in revenue, and a new game in the same world is in pre-production.

New Chooms Step into Night City in Cyberpunk: Edgerunners II
television12 days ago

New Chooms Step into Night City in Cyberpunk: Edgerunners II

Gizmodo reveals Cyberpunk: Edgerunners II will debut on Netflix this fall with a new crew of leads—Weak Kingsley, D, Roman Carax, and Talia Yang—whose fates and voice actors are still under wraps as teaser art hints at a Night City set saga; the show’s creators and cast details are pending, with the trailer expected to explain how these characters connect in the sequel.

CD Projekt: Lost faith is fair, redemption may come with Witcher 4
gaming18 days ago

CD Projekt: Lost faith is fair, redemption may come with Witcher 4

CD Projekt joint-CEO Michał Nowakowski said it’s fair that the studio ‘lost the faith’ of some players after Cyberpunk 2077’s troubled launch, but he remains hopeful they can win fans back with The Witcher 4 or future titles. He also noted a shift from Red Engine to Unreal Engine 5 for Witcher 4, describing the post-launch period as painful yet educational; Cyberpunk 2077 has since sold over 35 million copies.

CD Projekt Red acknowledges lost faith from some fans after Cyberpunk 2077, pursues redemption with Witcher 4
technology18 days ago

CD Projekt Red acknowledges lost faith from some fans after Cyberpunk 2077, pursues redemption with Witcher 4

CD Projekt Red’s co-CEO says the studio hasn’t completed its full redemption arc and has, in effect, lost the faith of some players after Cyberpunk 2077’s launch, but remains hopeful about future titles (including The Witcher 4) and notes improving sentiment following the Phantom Liberty DLC.

Waymo Fleet Circles an Atlanta Cul-de-Sac, Echoing Cyberpunk 2077 in Real Life
irl1 month ago

Waymo Fleet Circles an Atlanta Cul-de-Sac, Echoing Cyberpunk 2077 in Real Life

Dozens of Waymo self-driving cars reportedly circled a northwest Atlanta cul-de-sac, with roughly 50 vehicles entering the area and some becoming stuck as they tried to turn around, prompting safety concerns from residents; Waymo says routing issues have been addressed, and the piece notes the eerie parallel to Cyberpunk 2077’s Epistrophy quest and its Delamain cars in real life.

PS5 Pro Elevates Cyberpunk 2077 to a Glossier Night City
gaming3 months ago

PS5 Pro Elevates Cyberpunk 2077 to a Glossier Night City

The PS5 Pro patch for Cyberpunk 2077 adds three graphics modes (Ray Tracing Pro, Ray Tracing, and Performance) plus Sony’s PSSR2 upscaling, delivering notably sharper lighting and depth across Night City. Ray Tracing Pro maxes RT for a visually stunning but framerate-constrained experience (about 30fps on 60Hz, ~40fps on 120Hz); Ray Tracing offers 60fps with less intensive lighting; and Performance disables RT for the smoothest play, up to ~90fps on 120Hz. Overall, the update markedly improves visuals on PS5 Pro and is described as a must-play on that platform.

Cyberpunk Trading Card Game explodes on Kickstarter, topping £2.7m
gaming3 months ago

Cyberpunk Trading Card Game explodes on Kickstarter, topping £2.7m

CD Projekt Red and WeirdCo's Cyberpunk Trading Card Game drew a rapid Kickstarter crowd, blasting past a £75k goal to over £2.7m as backers buy starter decks and a mega-bundle; the first set spotlights Cyberpunk 2077 characters and the second will pull from Cyberpunk: Edgerunners, with gameplay mixing dice and cards in a MTG-like experience.

PS5 Pro boosts visuals with a big AI upscaling update tonight
gaming3 months ago

PS5 Pro boosts visuals with a big AI upscaling update tonight

Sony is rolling out an upgraded PlayStation Spectral Super Resolution (PSSR) AI upscaler to PS5 Pro games with the latest system update, expanding support to titles like Cyberpunk 2077, Silent Hill 2, Final Fantasy VII Rebirth, and more. Digital Foundry testing says the update reduces shimmering artifacts and delivers crisper, more consistent graphics, thanks to AMD/Sony’s Project Amethyst work and a backport of FSR 4-style tech. The upgrade arrives in phases starting March 17 at 1 AM ET, with additional titles and patches (including Assassin’s Creed Shadows, Cyberpunk 2077) to follow in coming weeks; players can toggle PSSR on or off per title.