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Cyberpunk 2077

All articles tagged with #cyberpunk 2077

CD Projekt Red Cashes In as Witcher 4 Looms
business1 month ago

CD Projekt Red Cashes In as Witcher 4 Looms

CD Projekt Red posted strong H1 2026 results: revenue of 435 million PLN ($116.4M) up 23% YoY, net profit of 249 million PLN ($66.6M) up 37%, and a 57% net profitability. The gains were driven by solid sales of Witcher and Cyberpunk titles and rising licensing revenue, including Cyberpunk 2077 deals with Wuthering Waves and Apex Legends and a Cyberpunk TCG Kickstarter. The company expects more growth ahead with The Witcher 3 Remastered this year, The Witcher 3’s Songs of the Past expansion in 2027, and The Witcher 4 in 2028.

CDPR posts strong H1 profits as Witcher Remaster roadmap kicks off
business1 month ago

CDPR posts strong H1 profits as Witcher Remaster roadmap kicks off

CD Projekt Red reported a 23% YoY revenue rise to $116.5 million and a 37% jump in net profit to $66.7 million for H1 2026, with a 57.2% net margin, while outlining a three‑year Witcher release plan anchored by The Witcher 3: Wild Hunt Remastered launching Sept. 29 on PC, PS5, Xbox Series X/S and Switch 2 with a Battle.net partnership; The Witcher 3 has sold over 65 million copies and Cyberpunk 2077 over 40 million, with licensing becoming more important to results.

Game Pass Ultimate Faces a Lean September Start as Major Titles Exit
technology1 month ago

Game Pass Ultimate Faces a Lean September Start as Major Titles Exit

Xbox Game Pass Ultimate’s early September 2026 lineup is thin, with Cyberpunk 2077 leaving mid-month and only a single exclusive drop, while Speedrunners 2: King of Speed leads a wave that also includes several older titles across Cloud/Console/PC; more titles and stronger additions are hoped for in the second half of September to sustain value ahead of October’s releases.

CD Projekt Red calls Cyberpunk 2077 on Switch 2 a profitable, best-selling launch success
gaming1 month ago

CD Projekt Red calls Cyberpunk 2077 on Switch 2 a profitable, best-selling launch success

CD Projekt Red says Cyberpunk 2077 on Nintendo Switch 2 was a launch success, becoming the best-selling third-party title on the platform for a time, profitable and still selling with positive reception from players and Nintendo; the Switch 2’s launch install base was small, but the game paid off and a Witcher 3 Remastered for Switch 2 was announced for next month.

Xbox Game Pass loses Ten Games in September 2026
gaming1 month ago

Xbox Game Pass loses Ten Games in September 2026

Microsoft confirms the first batch of Xbox Game Pass and PC Game Pass removals for September 2026, with 10 titles leaving on September 15: Cyberpunk 2077, Commandos: Origins, Cricket 24, Dead Cells, Deep Rock Galactic: Survivor, Frostpunk 2, Mullet Madjack, Spiritfarer: Farewell Edition, Superliminal, and Train Sim World 5. Completion times vary widely—from around 10 hours for some smaller titles (Mullet Madjack, Superliminal) to 20–25 hours (Cricket 24, Dead Cells) and up to 40–50 hours (Frostpunk 2, Spiritfarer: Farewell Edition), 60–80 hours (Cyberpunk 2077, Commandos: Origins), and 150–200 hours for Deep Rock Galactic: Survivor—so players may want to wrap up quick wins before the cut-off. Microsoft also announced the first wave of September’s new Game Pass titles.

Witcher 4 to Run on All Major Platforms From Day One, CD Projekt Red Says
gaming1 month ago

Witcher 4 to Run on All Major Platforms From Day One, CD Projekt Red Says

CD Projekt Red says The Witcher 4 will run on PC, PS5, and Xbox Series X from day one, a shift from Cyberpunk 2077's PC-first approach; the studio now enforces cross-platform readiness throughout development, while Witcher 3’s engine is being revisited with Geeksoft for the remaster and expansion and details on Project Hadar remain under wraps.

Cyberpunk Fest Slices Neon Prices Across Steam’s Catalog
deals2 months ago

Cyberpunk Fest Slices Neon Prices Across Steam’s Catalog

Steam’s Cyberpunk Fest runs through August 10 with Cyberpunk 2077 at a new all‑time low of $18 (70% off), the Phantom Liberty DLC at $18, and deep discounts on RoboCop: Rogue City ($4), Ghostrunner ($7.50), Ghostrunner 2 ($8), Uplink (under $4), Deus Ex: Human Revolution ($3), Transistor ($4), Quasimorph ($17), Ninja Gaiden 4 ($42), and other cyberpunk‑staple deals.

Night City’s dice-drive Cyberpunk TCG aims for rapid, tactical duels
games3 months ago

Night City’s dice-drive Cyberpunk TCG aims for rapid, tactical duels

A hands-on preview of the unreleased Cyberpunk 2077 TCG by WeirdCo highlights fast, 20-minute matches built around 40–50 card decks (no more than three copies of a card) and three Legends. The game uses a dice-driven system (D4–D20) that starts a round clock when rolled; when a player hits seven gigs, they win, with sudden death at eight. Resources (eddies) and selling unused cards add depth, while artwork pulls from CD Projekt Red’s Night City vault and color-codes decks by skill trees. The reviewer praises the streamlined text, sharp visuals, and tournament-friendly structure, and plans to dive back in when the game launches later this year.

Cyberpunk 2077 Reaches 40 Million in Epic Comeback
technology3 months ago

Cyberpunk 2077 Reaches 40 Million in Epic Comeback

CD PROJEKT announced Cyberpunk 2077 has sold over 40 million copies across all platforms, marking a remarkable turnaround from its infamous 2020 launch thanks to ongoing updates (notably 2.0 and Phantom Liberty) that revived reception; the studio is pursuing future projects in the Cyberpunk universe (including Project Orion) and a Cyberpunk: Edgerunners 2 anime this Fall, while Witcher 4 development continues separately from these cyberpunk efforts.

Cyberpunk 2077 Reaches 40 Million Sold, Long-Tail Success Continues
gaming3 months ago

Cyberpunk 2077 Reaches 40 Million Sold, Long-Tail Success Continues

CD Projekt Red announced that Cyberpunk 2077 has sold 40 million copies worldwide (including the Ultimate Edition) six years after launch, averaging about 5 million per year and aided by the Phantom Liberty DLC and the Edgerunners anime; with development and update costs around $440 million, the sales imply over $1 billion in revenue, and a new game in the same world is in pre-production.

New Chooms Step into Night City in Cyberpunk: Edgerunners II
television3 months ago

New Chooms Step into Night City in Cyberpunk: Edgerunners II

Gizmodo reveals Cyberpunk: Edgerunners II will debut on Netflix this fall with a new crew of leads—Weak Kingsley, D, Roman Carax, and Talia Yang—whose fates and voice actors are still under wraps as teaser art hints at a Night City set saga; the show’s creators and cast details are pending, with the trailer expected to explain how these characters connect in the sequel.