
Sakurai Explains Riders, Realism, and Movement in Kirby Air Riders
Masahiro Sakurai discusses Kirby Air Riders Part 3, explaining why playable Riders come from enemy Copy Abilities, how balance between flying and land machines was tuned, the extensive Rider animations, and the addition of movement-focused Copy Abilities like Jet, all aimed at long-term player enjoyment and a sense of realism in machine design.