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Hidetaka Miyazaki

All articles tagged with #hidetaka miyazaki

From Ruin to Rebirth: Miyazaki Expands Multiplayer Vision with The Duskbloods
technology1 month ago

From Ruin to Rebirth: Miyazaki Expands Multiplayer Vision with The Duskbloods

Renowned game designer Hidetaka Miyazaki reflects on his rise from Demon’s Souls to Elden Ring and previews The Duskbloods, a Switch 2 multiplayer exclusive that blends PvP with temporary alliances, while exploring his recurring themes of ruin and rebirth, the importance of human connection (hands and feet motifs), and a design philosophy centered on curiosity over rigid rules.

FromSoftware eyes single-player comeback after The Duskbloods and Nightreign
gaming1 month ago

FromSoftware eyes single-player comeback after The Duskbloods and Nightreign

Hidetaka Miyazaki says FromSoftware intends to return to single-player experiences after The Duskbloods and Elden Ring: Nightreign, noting the multiplayer projects weren’t planned as a new direction. The Duskbloods is a Nintendo Switch 2 exclusive with a network test Aug 21–24, while Elden Ring remains the studio’s last major single-player title; The Duskbloods’ full release date is still unconfirmed despite a brief September date shown earlier.

FromSoftware Chief Pushes Back on Sequels, Promises Valuable New Games
business4 months ago

FromSoftware Chief Pushes Back on Sequels, Promises Valuable New Games

FromSoftware president Hidetaka Miyazaki pushed back on investor demands for more sequels, saying the studio will focus on creating valuable new games without heavy reliance on sequels; there are only two officially announced titles on the schedule (The Duskbloods and a Switch 2 version of Elden Ring), with no current plans for Bloodborne 2 or Dark Souls IV.

FromSoftware Chief Defends Creative Freedom as Kadokawa-Oasis Clash Intensifies
business4 months ago

FromSoftware Chief Defends Creative Freedom as Kadokawa-Oasis Clash Intensifies

Amid Kadokawa's power struggle with Oasis Management, FromSoftware president Hidetaka Miyazaki publicly affirmed a development environment that lets the studio create without heavy interference, signaling no immediate changes despite Oasis's calls to oust Kadokawa leadership and push self-publishing. Kadokawa backs keeping President Takeshi Natsuno while noting publishing decisions are made case-by-case; Oasis argues FromSoftware could self-publish to capture more value, but the path and timing remain unsettled. Miyazaki's remarks are personal but carry weight, suggesting FromSoftware's creative independence remains intact for now.

Bloodborne: Miyazaki’s Personal Masterpiece and Its Lasting Flavor
games9 months ago

Bloodborne: Miyazaki’s Personal Masterpiece and Its Lasting Flavor

Bloodborne is a “special game” to Hidetaka Miyazaki and “the strongest reflection” of his personal approach to game design, shaped by a challenging development cycle and his own storytelling, world-building, and gameplay ideas. The piece underscores Bloodborne’s enduring cult appeal, its PS4 exclusivity, and fan interest in a remake or PC port, while noting that a sequel remains unconfirmed.

"Elden Ring: Shadow of the Erdtree DLC Delivers Standalone-Level Challenge"
gaming2 years ago

"Elden Ring: Shadow of the Erdtree DLC Delivers Standalone-Level Challenge"

Elden Ring's new DLC, Shadow of the Erdtree, is now available and is one of the toughest content pieces FromSoftware has ever released. Despite its difficulty, the DLC maintains the "tough-but-fair" design ethos that the developer is known for. In an interview, director Hidetaka Miyazaki stated that reducing the difficulty would undermine the game's core experience, which is built around the satisfaction of overcoming challenging obstacles. The DLC offers new weapons, armors, spells, and more, enhancing the already rich and rewarding gameplay.

"Elden Ring: Shadow of the Erdtree Launches with New Challenges and Weapons"
gaming2 years ago

"Elden Ring: Shadow of the Erdtree Launches with New Challenges and Weapons"

Hidetaka Miyazaki, director of Elden Ring, asserts that reducing the game's difficulty would undermine its core experience, as the sense of achievement from overcoming challenges is essential. The new expansion, Shadow of the Erdtree, launching today, June 21, 2024, features some of FromSoftware's toughest bosses yet, maintaining the game's high difficulty level.

Hidetaka Miyazaki Open to Creating Traditional JRPG, Unrelated to Enchanted Arms
gaming2 years ago

Hidetaka Miyazaki Open to Creating Traditional JRPG, Unrelated to Enchanted Arms

Hidetaka Miyazaki, director of Elden Ring, expressed interest in developing a traditional Japanese RPG but clarified it wouldn't be based on past FromSoftware titles like King's Field or Enchanted Arms. He feels more connected to the Armored Core series, having worked on previous installments. Meanwhile, FromSoftware is releasing substantial DLC for Elden Ring and exploring new co-op elements for future titles.

Hidetaka Miyazaki Eyes Armored Core 6 Sequel for Future Improvements
gaming2 years ago

Hidetaka Miyazaki Eyes Armored Core 6 Sequel for Future Improvements

FromSoftware president Hidetaka Miyazaki expresses a strong desire to continue the Armored Core series following the success of Armored Core 6: Fires of Rubicon. Despite the game's acclaim, Miyazaki acknowledges room for improvement and hints at future projects, including potential expansions and a follow-up title. The studio is also preparing to release the Elden Ring DLC, Shadow of the Erdtree, next month.

"Hidetaka Miyazaki Declares Bloodborne's Superiority Over Demon's Souls and Dark Souls in Key Gameplay Element"
gaming2 years ago

"Hidetaka Miyazaki Declares Bloodborne's Superiority Over Demon's Souls and Dark Souls in Key Gameplay Element"

Hidetaka Miyazaki, the renowned game director behind iconic titles like Demon’s Souls, Dark Souls, and Bloodborne, has revealed that Bloodborne surpasses its predecessors in a major gameplay aspect. Miyazaki explained that the armor parameters in Demon’s Souls and Dark Souls had significant flaws, which were addressed and improved upon in Bloodborne. This revelation came during an interview with FuturePress, where Miyazaki discussed the evolution of game development and the success of Bloodborne, which has sold over 7.46 million copies and generated net sales of $265 million.