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La Noire

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L.A. Noire Turns 15: A Groundbreaking Noir That Pioneered Facial Capture—and Sparked DLC Debates
technology10 days ago

L.A. Noire Turns 15: A Groundbreaking Noir That Pioneered Facial Capture—and Sparked DLC Debates

L.A. Noire marks its 15th anniversary, celebrated for pioneering facial-capture tech that let players read characters’ tells during interrogations and helped create its signature noir mood on PS3, a technically ambitious project that struggled with open-world expectations and early DLC controversies, but remains fondly remembered as a bold, influential detective game.

news28 days ago

Take-Two Teases L.A. Noire Revival and Wider IP Plans

Take-Two CEO Strauss Zelnick hinted at future work on the company’s intellectual property, including a possible return for L.A. Noire, but provided no official announcement—any news would likely come from Rockstar; the 2011 detective game has since seen multiple re-releases and VR content, signaling potential revival but no concrete details yet.

"Rockstar Expands GTA+ Membership with Bully and LA Noire"
gaming2 years ago

"Rockstar Expands GTA+ Membership with Bully and LA Noire"

Rockstar is set to expand its GTA+ subscription service by adding Bully and L.A. Noire later this year, offering players access to these games at a low cost. The monthly subscription service already includes titles like Grand Theft Auto: The Trilogy — The Definitive Edition and Red Dead Redemption, and the addition of these new games may lead to the rotation of existing titles. This move comes as Rockstar recently prevented the discontinuation of two Grand Theft Auto 5 achievements following the removal of the game's Rockstar Editor.

"Baldur's Gate 3: A Fantasy Epic Rooted in Truth and Choice"
gaming2 years ago

"Baldur's Gate 3: A Fantasy Epic Rooted in Truth and Choice"

Baldur's Gate 3's impressive digital acting and performance capture technology showcase the game's size and scope, allowing for player-driven dialogues and character variations. This achievement highlights the success of a game developed outside the AAA studio system. The article also reflects on the limitations of LA Noire's facial mocap technology, which was deemed an "impressive dead end" by director David Cage in 2011, and how the industry has since evolved with improved motion capture techniques.