Tag

Difficulty

All articles tagged with #difficulty

Saros Lets You Tailor Difficulty To Your Own Style
gaming1 month ago

Saros Lets You Tailor Difficulty To Your Own Style

Housemarque's Saros adds Carcosan Modifiers—Protections (bonuses) and Trials (nerfs)—unlocked a few hours in to let players customize difficulty with a point-based dial (min -3); you can enable tougher Trials or use Protections to ease runs, and even disable the Second Chance revive, effectively letting you create an unofficial Easy Mode or a brutal challenge without an official option.

Crimson Desert 1.04 Update Overhauls Combat, Expands Storage and Pets
gaming1 month ago

Crimson Desert 1.04 Update Overhauls Combat, Expands Storage and Pets

Crimson Desert’s patch 1.04 adds Easy/Normal/Hard difficulty options with a more challenging Hard mode, introduces new combat patterns for certain bosses and teases a boss rematch feature later, and expands storage and housing through items like the 1,000-slot Sturdy Gatherables Chest, Collectibles Chest, Kuku Cooler variants, and wardrobe upgrades. The update also brings new pets (birds and five new cats), new outfits and weapons, housing improvements, and various quality-of-life tweaks and NPC adjustments, all detailed in the patch notes released on 2026-04-23.

Rare Vita Trophy: Ninja Gaiden Sigma 2+ Platinum Earned After 13-Year Grind
news1 month ago

Rare Vita Trophy: Ninja Gaiden Sigma 2+ Platinum Earned After 13-Year Grind

Thirteen years after its PS Vita release, Ninja Gaiden Sigma 2+ finally has a Platinum trophy owner: PSN user Tqvry, who completed the final mission during a 10-hour livestream. The grind is infamous due to Turbo-difficulty co-op challenges with an AI partner, and a rare in-game bug that allowed a three-on-one boss encounter to be beaten; PSNProfiles notes only a small portion of players have verifiably earned the Platinum, and only this livestream provides undeniable proof.

Marathon’s Makeover: Bungie Tweaks Monetisation and Difficulty After Launch Slump
technology2 months ago

Marathon’s Makeover: Bungie Tweaks Monetisation and Difficulty After Launch Slump

Marathon’s Steam launch drew a peak around 88k players but has since drifted down into the low‑70k range. To shore up momentum, Bungie is rebasing in‑game currency LUX so a $10 purchase now yields enough for a skin (1,120 LUX), with refunds for affected bundles. An upcoming update will also ease the game’s difficulty by increasing navigation waypoint distance from 10m to 20m, boosting Perimeter loot spawns (Med Cabinets and Munitions Crates), and raising starting ammo for certain free kits, aiming to balance value with challenge and attract a broader audience.

Elden Ring Nightreign's Forsaken Hollows DLC Offers Challenging New Content and Exciting Additions
gaming5 months ago

Elden Ring Nightreign's Forsaken Hollows DLC Offers Challenging New Content and Exciting Additions

The upcoming Elden Ring Nightreign DLC, The Forsaken Hollows, is designed to be slightly more challenging than the main game, with a focus on balancing difficulty for both new and veteran players, influenced subtly by previous DLCs like Shadow of the Erdtree, and introduces new areas and enemies, launching on December 4th.

Silksong's Rise Sparks New Interest in Metroidvania Classics
gaming8 months ago

Silksong's Rise Sparks New Interest in Metroidvania Classics

The article discusses the controversial mechanic of boss runbacks in video games, particularly in Soulslike titles, examining their evolution, purpose, and whether they still hold value or are outdated. It highlights differing opinions from developers and players, noting that while some see them as useful for learning and mastery, others find them frustrating and time-consuming, especially in modern games like Silksong. The debate continues on whether runbacks are a vital part of challenging gameplay or an archaic design element that should be phased out.

Hollow Knight: Silksong's Long-Awaited Release Sparks Gaming Debate and Technical Challenges
gaming8 months ago

Hollow Knight: Silksong's Long-Awaited Release Sparks Gaming Debate and Technical Challenges

The article discusses the ongoing debate in gaming about difficulty levels, highlighting that players play for different reasons—some for challenge and mastery, others for progress and story. It emphasizes that developer intent shapes game design, such as in Hollow Knight: Silksong, which is intentionally difficult. The piece advocates respecting both approaches, acknowledging that players should be free to enjoy games in their own way without being forced into a single perspective.