Tag

Difficulty

All articles tagged with #difficulty

Dawnwalker's First Major Patch Brings Easier Mode, Refined Combat, and More
gaming18 days ago

Dawnwalker's First Major Patch Brings Easier Mode, Refined Combat, and More

The Blood of Dawnwalker is getting its first big patch in early October, introducing a brand-new, easier Story mode that will replace the current one (the old Story will be renamed Story-renamed) and expanding the difficulty set to five: Story, Story-renamed, Fair, Challenging, and Duelist. The patch also includes major combat tweaks (targeting and camera improvements, and a fix for stun targeting), better escape mechanics with navigation being adjusted, and potential additions like a New Game Plus and new enemies. Performance and balance tweaks are being addressed based on player feedback, and the update is described as being near completion.

Saros Lets You Tailor Difficulty To Your Own Style
gaming5 months ago

Saros Lets You Tailor Difficulty To Your Own Style

Housemarque's Saros adds Carcosan Modifiers—Protections (bonuses) and Trials (nerfs)—unlocked a few hours in to let players customize difficulty with a point-based dial (min -3); you can enable tougher Trials or use Protections to ease runs, and even disable the Second Chance revive, effectively letting you create an unofficial Easy Mode or a brutal challenge without an official option.

Crimson Desert 1.04 Update Overhauls Combat, Expands Storage and Pets
gaming5 months ago

Crimson Desert 1.04 Update Overhauls Combat, Expands Storage and Pets

Crimson Desert’s patch 1.04 adds Easy/Normal/Hard difficulty options with a more challenging Hard mode, introduces new combat patterns for certain bosses and teases a boss rematch feature later, and expands storage and housing through items like the 1,000-slot Sturdy Gatherables Chest, Collectibles Chest, Kuku Cooler variants, and wardrobe upgrades. The update also brings new pets (birds and five new cats), new outfits and weapons, housing improvements, and various quality-of-life tweaks and NPC adjustments, all detailed in the patch notes released on 2026-04-23.

Rare Vita Trophy: Ninja Gaiden Sigma 2+ Platinum Earned After 13-Year Grind
news6 months ago

Rare Vita Trophy: Ninja Gaiden Sigma 2+ Platinum Earned After 13-Year Grind

Thirteen years after its PS Vita release, Ninja Gaiden Sigma 2+ finally has a Platinum trophy owner: PSN user Tqvry, who completed the final mission during a 10-hour livestream. The grind is infamous due to Turbo-difficulty co-op challenges with an AI partner, and a rare in-game bug that allowed a three-on-one boss encounter to be beaten; PSNProfiles notes only a small portion of players have verifiably earned the Platinum, and only this livestream provides undeniable proof.

Marathon’s Makeover: Bungie Tweaks Monetisation and Difficulty After Launch Slump
technology7 months ago

Marathon’s Makeover: Bungie Tweaks Monetisation and Difficulty After Launch Slump

Marathon’s Steam launch drew a peak around 88k players but has since drifted down into the low‑70k range. To shore up momentum, Bungie is rebasing in‑game currency LUX so a $10 purchase now yields enough for a skin (1,120 LUX), with refunds for affected bundles. An upcoming update will also ease the game’s difficulty by increasing navigation waypoint distance from 10m to 20m, boosting Perimeter loot spawns (Med Cabinets and Munitions Crates), and raising starting ammo for certain free kits, aiming to balance value with challenge and attract a broader audience.

Elden Ring Nightreign's Forsaken Hollows DLC Offers Challenging New Content and Exciting Additions
gaming10 months ago

Elden Ring Nightreign's Forsaken Hollows DLC Offers Challenging New Content and Exciting Additions

The upcoming Elden Ring Nightreign DLC, The Forsaken Hollows, is designed to be slightly more challenging than the main game, with a focus on balancing difficulty for both new and veteran players, influenced subtly by previous DLCs like Shadow of the Erdtree, and introduces new areas and enemies, launching on December 4th.