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Zork

All articles tagged with #zork

Ask Jeeves Bows Out, Vision Pro Faces an Uncertain Future, and Battery Recycling Surges
technology3 months ago

Ask Jeeves Bows Out, Vision Pro Faces an Uncertain Future, and Battery Recycling Surges

The May 3 Hackaday Links note the farewell to Ask Jeeves as a pioneer in natural-language Q&A, a reported winding-down of Apple’s Vision Pro development due to slow consumer uptake despite its tech merits, a seven-fold rise in battery-reuse and recycling inventions flagged by the European Patent Office, and Visible Zorker—an online platform that lets you play the Zork trilogy with a live code view.

Unearthing Infocom's Hidden Code-Porting Tools for Zork and More
technology2 years ago

Unearthing Infocom's Hidden Code-Porting Tools for Zork and More

The source code for Infocom's text-parsing adventure games, including Zork, has been discovered in a GitHub repository. The code, written in the Zork Implementation Language, was designed to be interpreted on various systems using the Z-Machine. While the source code doesn't contain many revealing comments, it provides insights into the challenges of developing commercial software in the 1980s. The owner of the repository is currently negotiating with Microsoft, the current rights-holder, to open-source Infocom's work.

Mysterious Zork Zcode Interpreters Materialize Unexpectedly
technology2 years ago

Mysterious Zork Zcode Interpreters Materialize Unexpectedly

Interpreters for Zork, the popular 1977 text adventure game, have recently surfaced online for classic 1980s machines. Zork is not a PDP-10 executable but a virtual machine executable, run by an interpreter written for the PDP-10. The game was compiled into "Z-machine" program files called ZIP, and while the compiler has not been released, the language and ZIP specifications have allowed for the creation of custom ZIP compilers. Additionally, there are other types of interpreters, such as programming languages that are interpreted directly from source code.