Control Resonant Drives Remedy to Record Q3 Revenue and Profit

Remedy Entertainment reported a 226% surge in third-quarter revenue to €39.6 million, driven by the launch of Control Resonant. The title became the studio's fastest-selling game, moving over one million units by October 15. This performance returned the company to a €0.6 million operating profit, reversing a €16.4 million loss from the same period in 2025.
Key points
- Revenue reached €39.6 million, with game sales and royalties accounting for €35 million of that total.
- Control Resonant sold over one million units by October 15, making it the fastest-selling title in Remedy's history.
- The US accounted for nearly half of PC and console sales, while the UK ranked second or third across platforms.
- Approximately 50% of players were new to the Control franchise, indicating successful audience expansion.
- The original Control title saw increased sales following the sequel's release, benefiting from cross-promotion.
Background
Control Resonant launched on September 24, 2026, featuring a shift to an open-world action-RPG format and a new protagonist, Dylan Faden. Prior coverage noted that the game faced initial combat balance issues, which were addressed via a day-one hotfix. Remedy also confirmed post-launch updates, including a New Game++ mode and photo mode, scheduled for late 2026.
How outlets are covering it
GamesIndustry.biz and GameSpot focused on the financial turnaround, highlighting the shift from a €16.4 million loss to a €0.6 million profit. Wccftech emphasized the critical reception, citing an 83 Metacritic score and 91% positive Steam reviews, while noting the game's technical performance on the Northlight engine. GameWatcher provided a broader strategic view, noting that Control Resonant is now in post-launch development and that an unnamed new project has reached production readiness, potentially signaling a return to the Alan Wake franchise. While all sources agree on the commercial success, GameSpot and Wccftech highlighted the positive user ratings, whereas GameWatcher noted that FBC: Firebreak continues to underperform commercially.
Why it matters
The success of Control Resonant validates Remedy's transition to self-publishing and its expansion into the action-RPG genre. The strong performance provides a financial foundation for future projects, including the Max Payne 1 & 2 remake and potential new entries in the Alan Wake series. It also demonstrates the studio's ability to attract new audiences while retaining existing fans.
What to watch
Remedy plans to continue marketing Control Resonant to maximize its sales potential, supported by a 2.4 million wishlist base. The company is also advancing an unnamed project toward full production and continuing development on the Max Payne remakes with Rockstar Games. Further updates for Control Resonant, including additional content, are expected as part of its post-launch support.
- Remedy Q3 revenue triples to €39.6m following launch of Control Resonant GamesIndustry.biz
- Remedy’s Big Bet On Control Resonant Appears To Be Paying Off GameSpot
- Remedy CEO Jean-Charles Gaudechon Calls CONTROL Resonant a “Defining Milestone” for the Studio’s First Self-Published Game of This Scale with Over 1 Million Units Sold Wccftech
- Remedy Outlines Control Resonant Post-Launch Plans and Alan Wake Future GameWatcher
- Control Resonant is the Fastest-Selling Game in Remedy's History VGChartz
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