Saros Starts Slow, Framing Break-Even Doubts for Housemarque

1 min read
Source: Eurogamer
Saros Starts Slow, Framing Break-Even Doubts for Housemarque
Photo: Eurogamer
TL;DR

Saros has sold roughly 300,000 copies and earned over $22 million, with about a third of revenue coming from a 48-hour early-access window for deluxe edition buyers. Analysts warn the game may struggle to break even on its reported $76 million development budget, despite a larger PS5 installed base and strong engagement metrics. The launch appears front-loaded, but longer-term performance on PC (as seen with Returnal) could help Saros if Sony maintains its PC releases strategy.

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