Creativity Over Sales: Rebel Wolves Bets on Dawnwalker’s Artistic Freedom

TL;DR Summary
Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, says Rebel Wolves won’t design the vampire RPG to hit sales targets; instead they pursue artistic and creative challenges, valuing player and critic reception (and potential awards) as markers of success, hoping this approach helps Dawnwalker stand out in a crowded AA market.
Topics:technology#blood-of-dawnwalker#game-design#gaming#konrad-tomaszkiewicz#rebel-wolves#witcher-3
- Blood Of Dawnwalker Dev Says Creativity Must Come Before Sales Kotaku
- ‘I Have a Personal Vendetta Against Filler Content’ – How The Blood of Dawnwalker Makes Its Open World Feel Meaningful IGN
- You can trade in your enemy's teeth to "bend" time in vampire RPG The Blood of Dawnwalker, care of some really horrible Tooth Fairies Rock Paper Shotgun
- The Witcher 3 Director Says Games Chasing Sales Will "Fail At The Start" OpenCritic
- How The Blood of Dawnwalker Is Shaping Up To Be The Next Must-Have Action RPG Green Man Gaming
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