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Rebel Wolves

All articles tagged with #rebel wolves

Blood of Dawnwalker Gets Day-One Patch to Hit 60 FPS on Consoles
technology4 days ago

Blood of Dawnwalker Gets Day-One Patch to Hit 60 FPS on Consoles

Rebel Wolves announced a day-one patch for The Blood of Dawnwalker that will let PS5 and Xbox Series X run at 60 FPS in Performance Mode, with 40 FPS in Balanced and 30 FPS in Quality. The PS5 Pro will gain overall visual enhancements, while Xbox Series S remains at 30 FPS. The patch came after initial footage suggested lower fps, and the game is slated for release on September 3, 2026. The studio’s founders previously worked at CD Projekt Red, adding to the anticipation around the title.

Witcher 3 Studio Sees Next-Gen Delays as a Benefit to Development
technology1 month ago

Witcher 3 Studio Sees Next-Gen Delays as a Benefit to Development

Rebel Wolves director Konrad Tomaszkiewicz says delaying PlayStation 6 and the next Xbox could actually help development, since new platforms bring lots of new challenges and require extra testing across multiple builds. The studio’s current project, The Blood of Dawnwalker, releases in September across console and PC, and porting to future hardware would mean even more work. Any gains from newer hardware would mainly be visual due to more RAM and a faster CPU, while broader industry context notes rising memory costs and talk of a digital‑only future.

Dawnwalker Embraces Witcher-Style Free DLC After Launch
technology2 months ago

Dawnwalker Embraces Witcher-Style Free DLC After Launch

Rebel Wolves, a new studio led by Witcher 3 veterans, will support PS5 RPG The Blood of Dawnwalker with a roadmap of small, free post-launch add-ons in the spirit of The Witcher 3’s updates. While major expansions aren’t confirmed, the team hints at ongoing free content after launch as sequels are teased. The game arrives September 3, 2026, and casts players as a vampire with 30 days to rescue their family.

Dawnwalker aims to forge a saga-driven vampire RPG with branching choices
games2 months ago

Dawnwalker aims to forge a saga-driven vampire RPG with branching choices

Rebel Wolves’ Blood of Dawnwalker is pitched as a saga-driven vampire RPG prioritizing player choice and a branching narrative with future installments in mind; while not guaranteed to be a trilogy, the team emphasizes lasting consequences, immersion, and a clock-driven tension (30 days/30 nights) that could shape the series as it evolves.

Dawnwalker Teaser Signals Century-Spanning Future for the Series
gaming2 months ago

Dawnwalker Teaser Signals Century-Spanning Future for the Series

Bandai Namco and Rebel Wolves released a teaser for The Blood of Dawnwalker, announcing a future-spanning Dawnwalker saga while the first chapter remains a standalone 14th-century story following Coen’s origin and his conflict with vampire lord Brencis; upcoming installments will unfold across centuries and continents with no cliffhangers, and the game launches September 3 on PS5, Xbox Series, and PC via Steam and Microsoft Store.

Dawnwalker Preview: Rebel Wolves Bets Big on Player-Driven Vampire RPG
technology3 months ago

Dawnwalker Preview: Rebel Wolves Bets Big on Player-Driven Vampire RPG

Game Informer previews Rebel Wolves’ debut The Blood of Dawnwalker, detailing a bold, choice-driven structure inspired by pen-and-paper RPGs: a main goal framed as a flexible narrative surface with satellite quests that can be tackled in any order to build allies or power, an infamy system that tracks actions and reshapes relationships and quest availability, and a hunger mechanic that deepens moral weight. Players can even storm the castle without completing side content, but doing the narratives tends to make the final ascent easier. Led by Konrad Tomaszkiewicz, the team aims to push beyond Witcher 3-style branching quests, with a Sept. 3, 2026 release on PS5, Xbox Series X/S, and PC.

Blood of Dawnwalker Bites September Release, Eyes Autumn Showdown With Fable
gaming4 months ago

Blood of Dawnwalker Bites September Release, Eyes Autumn Showdown With Fable

Bandai Namco and Rebel Wolves announced The Blood of Dawnwalker, releasing September 3, 2026. The open-world RPG follows Coen, a half-human, half-vampire on a 30-day quest with day/night powers and a player-driven structure that lets you carve your own path, drawing comparisons to The Witcher 3 and Baldur’s Gate 3, while facing competition from Fable’s autumn release.

Blood of Dawnwalker: AI as an Aid for Creators, Not a Replacement
technology4 months ago

Blood of Dawnwalker: AI as an Aid for Creators, Not a Replacement

Rebel Wolves’ Konrad Tomaszkiewicz says companies should use generative AI to help workers rather than replace them, and The Blood of Dawnwalker was not created with AI; AI was used early on to prototype multi-language voice work to speed iteration, with final VO recorded by actors. Other team members say they’re not using AI for design or assets. Bandai Namco announced a September 3 release. The piece highlights ongoing, cautious discussions about AI’s role in game development.

Dawnwalker Hops to PS5 in September with Time-Driven RPG Ambitions
technology4 months ago

Dawnwalker Hops to PS5 in September with Time-Driven RPG Ambitions

Dawnwalker, Rebel Wolves’ new PS5 RPG, launches on September 3 this year and centers on a choice-driven story where protagonist Coen must rescue loved ones from a vampiric cult. The game uses a forward-moving calendar system akin to Persona, features two combat styles (swordplay and vampiric powers), a sizable medieval setting to explore, and a robust skill tree to tailor progression.