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Rebel Wolves

All articles tagged with #rebel wolves

Rebel Wolves admits The Blood of Dawnwalker’s time limit was softened to avoid player backlash
gaming18 days ago

Rebel Wolves admits The Blood of Dawnwalker’s time limit was softened to avoid player backlash

Rebel Wolves confirmed that The Blood of Dawnwalker’s 30-day time limit was originally much stricter but was relaxed pre-release due to fears of negative player reaction. The studio kept the prologue’s tight constraints to establish the mechanic but loosened the main campaign to prevent frustration. While the time system remains central to the game’s identity, it has sparked debate, with some players using mods to remove it entirely.

Rebel Wolves details major Blood of Dawnwalker update adding new difficulty and combat fixes
gaming21 days ago

Rebel Wolves details major Blood of Dawnwalker update adding new difficulty and combat fixes

Rebel Wolves is releasing a significant patch for The Blood of Dawnwalker in early October, introducing a new easiest difficulty setting, improved combat targeting, and smoother escape mechanics. Game director Konrad Tomaszkiewicz confirmed these changes in an interview, noting that the update addresses player feedback regarding performance and navigation. The studio is also exploring a New Game Plus mode and additional enemy variety, though specific details remain under wraps. This follows the game's launch in September, where it received positive reviews but faced criticism for technical issues and lack of a minimap.

Dawnwalker Director Confirms Time Mechanic May Be Dropped in Future Games
gaming25 days ago

Dawnwalker Director Confirms Time Mechanic May Be Dropped in Future Games

The Blood of Dawnwalker director Konrad Tomaszkiewicz confirmed that the game’s controversial time-management mechanic may not appear in future sequels. While the system is central to the current title’s identity, the developer Rebel Wolves is exploring other ideas to maintain urgency without forcing the timer into every story. This decision follows significant player backlash, including the creation of a popular mod that removes the time limit entirely.

Dawnwalker Director Confirms Controversial Time Mechanic May Not Return in Sequel
gaming25 days ago

Dawnwalker Director Confirms Controversial Time Mechanic May Not Return in Sequel

The director of The Blood of Dawnwalker, Konrad Tomaszkiewicz, stated that the game's divisive time-management mechanic will not necessarily appear in a sequel. He explained that the studio will only include the feature if it fits the narrative of future projects, acknowledging significant player backlash and the popularity of mods that remove the system.

Dawnwalker patch fixes controller issues as Rebel Wolves teases sequel
technology1 month ago

Dawnwalker patch fixes controller issues as Rebel Wolves teases sequel

Hotfix 1.04 for The Blood of Dawnwalker fixes controller frame-rate drops tied to outdated GameInput software and adjusts controller dead zones, plus general stability, saving, and quest issues across PC, PS5, and Xbox Series X|S; this follows an earlier patch that added formal DualSense support on Steam and GOG. Rebel Wolves is also recruiting a lead writer as they discuss a sequel that would let Coen's vampire hero travel across historical eras with save-game carryover. The game has surpassed 1 million sales and continues to attract Witcher 3 fans.

Dawnwalker's PC Launch Gets Quick Workarounds From Rebel Wolves
technology1 month ago

Dawnwalker's PC Launch Gets Quick Workarounds From Rebel Wolves

The Blood of Dawnwalker’s PC launch has its share of hiccups; Rebel Wolves posted workarounds for the four main issues—windowed/borderless stutter (launch in fullscreen), shader compilation crash (update BIOS on Intel CPUs), missing PS5 controller button mapping (work in progress), and sprinting stalling when changing directions on a gamepad (try lowering controller sensitivity to 0.8). Accessibility options are lacking, and the team hopes for a patch improvement, while PC scores on Metacritic/Steam remain solid.

Promising Vampire RPG Hidden in a $7 Mystery Bundle
gaming1 month ago

Promising Vampire RPG Hidden in a $7 Mystery Bundle

Fanatical’s Spotlight Mystery Bundle sells five Steam titles for $7, headlined by The Blood of Dawnwalker, a 2026 vampire RPG from Rebel Wolves (CDPR alumni). Dawnwalker blends day/night mechanics and vampiric powers in a 30‑day quest to save a family, while the bundle includes other 2024+ titles with generally positive reviews. The game is available at a discounted preorder price, but in the mystery bundle you’re betting on luck to unlock it.

Dawnwalker’s Duelist mode dares players to master brutal combat and chase multiple endings
gaming1 month ago

Dawnwalker’s Duelist mode dares players to master brutal combat and chase multiple endings

The Blood of Dawnwalker launches on September 3 for Xbox Series X|S and Windows with 46 achievements worth 1,000 Gamerscore, including secret awards and a brutal Duelist difficulty that removes attack indicators, encouraging replay to uncover alternate endings and hidden achievements in this 14th‑century vampire RPG.

Blood of Dawnwalker Gets Day-One Patch to Hit 60 FPS on Consoles
technology1 month ago

Blood of Dawnwalker Gets Day-One Patch to Hit 60 FPS on Consoles

Rebel Wolves announced a day-one patch for The Blood of Dawnwalker that will let PS5 and Xbox Series X run at 60 FPS in Performance Mode, with 40 FPS in Balanced and 30 FPS in Quality. The PS5 Pro will gain overall visual enhancements, while Xbox Series S remains at 30 FPS. The patch came after initial footage suggested lower fps, and the game is slated for release on September 3, 2026. The studio’s founders previously worked at CD Projekt Red, adding to the anticipation around the title.

Witcher 3 Studio Sees Next-Gen Delays as a Benefit to Development
technology3 months ago

Witcher 3 Studio Sees Next-Gen Delays as a Benefit to Development

Rebel Wolves director Konrad Tomaszkiewicz says delaying PlayStation 6 and the next Xbox could actually help development, since new platforms bring lots of new challenges and require extra testing across multiple builds. The studio’s current project, The Blood of Dawnwalker, releases in September across console and PC, and porting to future hardware would mean even more work. Any gains from newer hardware would mainly be visual due to more RAM and a faster CPU, while broader industry context notes rising memory costs and talk of a digital‑only future.